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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#25 | |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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![]() Quote:
"The .dsd, .val & .zon files can be taken as they are from the AI ship, just "reconnect" the IDs (use ctrl-f to check what is linked to what) -delete your main 3D model chunk and import the one from the AI ship. -In your .dat, delete the materials. In the AI dat, delete all but the materials, and import them in place of the former in your .dat (on top of the model node) -click "undo" in the AI dat until the models node are back. Now delete all but the main node. Then delete the main model, label and node but not its children. -remove the things you will replace in the playable dat (should be the 2 ...B and ...F nodes) -don't remove the remnants of diveplanes and torpedo doors, the game will CTD -Save and import the AI dat in your playable dat, set the good parent IDs and materials." sorry |
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