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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Chief
![]() Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
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Thx for your suggestions, but neither is silent running turned on nor did TC for several days solve the problem.
Edit: Nevermind, a cruiser just outgunned the undivable boat. ![]() Last edited by Kaleun Cook; 05-26-08 at 06:16 PM. |
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#77 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,759
Downloads: 171
Uploads: 0
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Certainly the damage can be fixed but the water will remain for a long time before it is pumped out, a lot longer than repair time, normaly, as Hartmann suggested, maybe this is what is going on.
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Sub captains go down with their ship! |
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#78 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Maybe the main pump was damaged too! The floosing will water till the pump get's it out!:hmm:
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#79 |
Chief
![]() Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
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It was none of the above. Only the bow compartment had taken damage and as I said several days of TC didn't help. However, eventually it was kind of nice to have a single shell make the boat useless for the rest of the patrol like it should have.
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#80 |
Captain
![]() Join Date: Jan 2007
Location: Tennessee
Posts: 546
Downloads: 17
Uploads: 0
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Does this work with Thomsons no death screen mod 1.3?
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#81 |
Gunner
![]() Join Date: Feb 2008
Posts: 95
Downloads: 18
Uploads: 0
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I only want to mention, it seems to me, that the damage from depth charges is many times too low, only yellow (not heavy flooding, red). It isnt very often, that im heavily damaged and i am not able to surface. Even the damage on the surface from enemy cannons is too low and it seems unrealistic to me to have been hit 10 times and only have minor flooding.
Wont be available the former "hardcore" version? |
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#82 |
Watch
![]() Join Date: May 2005
Location: Recife, Brazil
Posts: 22
Downloads: 117
Uploads: 0
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Thanks a lot for that final MOD sir.
![]() I was just waiting this update to reinstall my SH3 with GWX2.1. When I used LRT for the first time, I´ve can´t play it with out this mod. And for SH4 it´s true to, Im not going to reinstall it, just when SH4 reaches this standart of GWX2.1 with LRT. Cheers |
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#83 | |
Bosun
![]() Join Date: Apr 2008
Posts: 62
Downloads: 0
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#84 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
Uploads: 0
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To many "Das Boot" moments not to use it !
Nothing like taking a pounding and actually being able to survive and slink away ![]() way better then "boom" your dead thanks for playing and no need for those repair guys ![]()
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http://www.gamefront.com/files/user/BadgerFinn |
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#85 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
Uploads: 0
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Hey ZMC or Nv drifter
dont know why ubi dont release the SDK I see C&C3 which is a more recent game have released a sdk editor sure would be interesting to see what could be fixed and added or what the devs never had time to implement...proper wolfpack engagements comes to mind...
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http://www.gamefront.com/files/user/BadgerFinn |
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#86 |
Admiral
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thanks for that mod and the time developing it!!!
i've tested both, the lite- and the full version and for me (who has never been on a submarine, LOL) now the repair times seem to be realistic. but the negative side are the very long flooding times: after a full hit of a destroyer deck gun it took 4-5 hours for one department to fill (very, very slowly) with water. but in spite of that, the repair team was not able to repair it because of its dramatically reduced efficency, so that the boat sunk 4-5 hours after being hitten (hidden??). what about a totally different approach. would it be difficult for an computer expert (which i am not really) to load the sh3.exe in an debugger and find the memory addresses, which contain the repair times taken when ship is damaged? with this knowledge, the sh3.exe could be patched with more realistic values...... ok, for an 6502 program that was easy 15 years ago, perhaps modern programs are too complex to be debugged...... greetings. |
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#87 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,759
Downloads: 171
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Sorry to mention this but it's illegal to edit the exe & dll files, not allowed on this forum, most others files are ok to mod!
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Sub captains go down with their ship! |
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#88 |
Admiral
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oh, i did not know about that. i apologize for my ignorance. is it illegal to patch an exe-file only for my own use without publishing it??
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#89 |
Sailor man
![]() Join Date: Jul 2006
Location: Finland
Posts: 46
Downloads: 105
Uploads: 0
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Hi, can one merge the freewalk features and others included in Sb's mod to the LRT mod in the Cameras.dat ? Or has someone already made that? Can there be any conflicting features?
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#90 | |
Planesman
![]() Join Date: May 2005
Location: Below . . .
Posts: 186
Downloads: 4
Uploads: 0
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"You can either watch things happen, make things happen, or wonder what the heck happened." Capt. Phil Harris ![]() GWX 2.1 - SH3 Commander 3.2 - OLC Ubermod 2.4.2 - DiD |
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