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-   -   [REL] Longer Repair Times v2.0 Final (https://www.subsim.com/radioroom/showthread.php?t=136136)

Zen Master Caine 05-01-08 01:32 PM

[REL] Longer Repair Times v2.02 Final
 
**Released**

Longer Repair Times v2.0 Final mod and LRT Final 2.0 Lite for use with GWX v2.1 mod

*Also included is a compatibility patch for OLCE2*

modded by Nvdrifter, aka Zen Master Caine

-----------------------------------------------------------------------------------------
What's new in this version of Longer Repair Times Mod v2.0:

-updated and merged all LRT files to be used with GWX 2.1

-shortened U-boat repair times by half

-U-boat equipment and compartments will now be more easily damaged, especially by surface combat

-repair times are as follows:

compartment:

1-2 Hours (Light)
2-4 Hours (Moderate)
4-8 Hours (Serious)
8-12 Hours (Very Serious)
12-16+ Hours (Critical)


equipment:

1-8 Hours (Damaged)
8-16+ Hours (Heavy Damage)

Please remember that these times are estimates only for when a full repair crew is working in a compartment. Do not use these estimates if the repair crew is not in that compartment doing repairs!! Also, repair times may vary greatly depending on number of crew in each compartment and their fatigue level.


-added my own custom depth charge interior sound effects. Now when the interior camera shakes from depth charges, there will be a rattling. hull groaning sound. The closer the depth charge explosion, the louder the rattling sound. No camera shaking, then no hull sound. Also, when depth charges explode really close to the U-boat, there will be crew screaming and heavy breathing. I came up with this idea from when I used to mod SH4 a while back. Recently I was watching the movie Das Boot , and it inspired me to figure out a way to implement this effect. Hopefully it will add to the immersion, atmosphere, and terror of being depth charged. Have fun. ;)


-added my Depth Charge Shake mod


I tried to make all interior cameras shake, but unfortunately ran into too many technical problems. So that feature won't be included in this final release.


With Special thanks to the following playtesters for all their help, feedback and support:

Rango :rock:
The Bad Wolf :rock:
Samwolf :rock:
anzacmick :rock:
Philipp_Thomsen :rock:
Uber Gruber :rock:


And of course thanks to all members on the Subsim message board for your ideas, comments and support over the years. :rock::rock:

One final note. I have finally decided to move on in life, so I will be permanently retiring from modding SH3. Sadly this will be the final version of LRT. But thanks everyone for using LRT these past few years! :up: But I will stick around here for a few days to see if any problems arise with this last release. Any major file errors, please let me know. :arrgh!:

Download here: http://www.mediafire.com/?y1wlz4sfyon

Sailor Steve 05-01-08 01:42 PM

Well, so long and thanks for all the fis...er, mods.

Really, your hard work and time spent are very much appreciated. I hope you do as well in your future endeavours.:sunny:

Zen Master Caine 05-01-08 01:44 PM

Quote:

Originally Posted by Sailor Steve
Well, so long and thanks for all the fis...er, mods.

Really, your hard work and time spent are very much appreciated. I hope you do as well in your future endeavours.:sunny:

Thanks! I'll stop by here from time to time to check and see if Ubisoft ever released the SDK... Lol. I know, I know. I'm dreaming. :p

Samwolf 05-01-08 01:58 PM

Thanks for the Final version of LRT Sorry to see you move on but I know how that goes. :cry:

Again thanks for giving us, what IMHO, is one of the "Must have mods" :up:

ViperU48 05-01-08 02:44 PM

Zen Master Caine, you've left us with a very definative mod! Just like the older versions! And we thank you.

I wish you the best with your other endeavours, happy hunting!:arrgh!:

Laffertytig 05-01-08 03:32 PM

yeah good effort mate comin back to give us a final version of this excellent mod!:up:

Hartmann 05-01-08 03:33 PM

There is another mod released by Thomsen that try to reduce or delay the aparition of the death screen,

i supose that both mods are not compatible, but is this feature integrated in your mod?

great work!
downloading for testing in my next patrol, (i´m in the caribbean in a "pleasure" cruise:arrgh!:)

Myxale 05-01-08 03:49 PM

Kudos for your newest baby! Gonna take it for a spinn!
Thanx and farewell old pirate! :arrgh!:

Hope you poke your head in here every one in a while!:lurk:

Uber Gruber 05-01-08 04:30 PM

Forgive me for asking but are they both compatible with GWX 2.1....I mean LRT and LRT Light ?

Myxale 05-01-08 05:36 PM

Quote:

Originally Posted by Uber Gruber
Forgive me for asking but are they both compatible with GWX 2.1....I mean LRT and LRT Light ?

They work together! Compatible isn't the word the GWX Dev's would use!

++++++++++++++++++++++++++++++++++++++

Ok here a few words!

I enjoyed it! The few missions i tested were cool! The Repair time extimation works great...no more numbers mumbo-jumbo.

The new sounds are killer! The shakin and groaning was great! (Tad to strong for my taste...but totally "Das Boot":up:

The damage-sub and hull ration seems to be cool! Nothing to complain. I think it's an improvement over 1.35 Lite i was using!


Here a few hitches; Those apply for the full version! (Not the lite) :

The (2.01) is surely a Typo from Drifter! (i hope):hmm:

The PAtch that is included is not for OLCE2 (Envoirment); But rather for the OLCU (GUI)
Anyone who doesn't use the GUI but uses the patch will get bugger all of an Interface!:hmm:

It doesn't work properly with the GWX Integratet orders!
You hafta disable IO! Or you will get the Big screwy Icons syndrome!:yep:

I don't know if the sh3.sdl from LRT2.0 Final is ok with Rubinis latest mojo...the Lifeboats:hmm: (It has an updated sh3.sdl too)

And i've no idea how it works withe RB'S SH4 Effets for SH3 re-imagined by asanovic!

Bha, i gotta go...Sonar-Guy says the DD is closing in!:shifty:

Zen Master Caine 05-01-08 09:45 PM

Quote:

Originally Posted by Myxale
Quote:

Originally Posted by Uber Gruber
Forgive me for asking but are they both compatible with GWX 2.1....I mean LRT and LRT Light ?

They work together! Compatible isn't the word the GWX Dev's would use!

++++++++++++++++++++++++++++++++++++++

Ok here a few words!

I enjoyed it! The few missions i tested were cool! The Repair time extimation works great...no more numbers mumbo-jumbo.

The new sounds are killer! The shakin and groaning was great! (Tad to strong for my taste...but totally "Das Boot":up:

The damage-sub and hull ration seems to be cool! Nothing to complain. I think it's an improvement over 1.35 Lite i was using!


Here a few hitches; Those apply for the full version! (Not the lite) :

The (2.01) is surely a Typo from Drifter! (i hope):hmm:

The PAtch that is included is not for OLCE2 (Envoirment); But rather for the OLCU (GUI)
Anyone who doesn't use the GUI but uses the patch will get bugger all of an Interface!:hmm:

It doesn't work properly with the GWX Integratet orders!
You hafta disable IO! Or you will get the Big screwy Icons syndrome!:yep:

I don't know if the sh3.sdl from LRT2.0 Final is ok with Rubinis latest mojo...the Lifeboats:hmm: (It has an updated sh3.sdl too)

And i've no idea how it works withe RB'S SH4 Effets for SH3 re-imagined by asanovic!

Bha, i gotta go...Sonar-Guy says the DD is closing in!:shifty:

Thanks for the heads up! Yeah, the 2.01 was a typo. Ooops. Actually, the patch is for OLCU GUI only (got those two mixed up).After double checking, LRT is already fully compatible with OLCE 2. I will try to make a compatible version patch for Integrated Orders and Rubini's life boats mod.

Also, if everyone thinks that the new depth charge sound effects are a little bit too loud, I can tone them down in a quick patch. Opinions?

Zen Master Caine 05-01-08 11:02 PM

Ok, I have uploaded LRT v2.01 Final :sunny:


Changes in v2.01 Final:

-slightly lowered some of the special depth charge sound effects volume

-made LRT 2.01 Final compatible with Rubini's Life Boat mod (install Life Boat mod first before installing LRT 2.01)


I also included LRT 2.01 compatibility patches for OLCU Special GUI mod and GWX 2.1 Integrated Orders mod. LRT v2.01 Final is already compatible with OLCE2 mod.

Please download here: http://www.mediafire.com/?y1wlz4sfyon

Reece 05-01-08 11:07 PM

Many thanks, excellent mod!:up:

Rango 05-02-08 07:26 AM

Hi Zen Master Caine

"LRT v2.00 is the last version":D

I thank you for your great work. :up:
Your mod is one of my favorites.

and for your translator:
"Viel Erfolg und alles Gute für deine weitere Zukunft. Bleibe nicht so lange weg." ;)


Greeting Rango

Laffertytig 05-02-08 09:00 AM

not had a chance to play sh3 for a few days but i intend to play it this weekend.

is see that you have toned down the depth charge special effects. i actually prefere them as loud as can be.

what method did u use to make it quieter as i would like to increase it back to your initial louder settings?


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