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Old 07-08-08, 03:28 PM   #1
Herr_Pete
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i have a problem! i just added this mod and i enabled it in the jsgme. When i go to play the game the u-boat looks exactly the same :S is there anything else i must do before it works?
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Old 07-08-08, 03:58 PM   #2
OakGroove
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Herr_Pete,

after extracting Type IX D2 Exterior Replacement Textures.rar, just copy the *ERT* Folders to your mods folder (i.e. Typ IX D2 ERT Base Package, Typ IX D2 ERT Camouflage Package, Typ IX D2 ERT Emblem Package). The base package needs to be installed in any case, as the Camo and Emblem are not stand-alone, else the archive would have grown too big.

Hope this helps.

@ Mikhayl,

thanks!
Are you by any chance firm wih normal maps as utilized by SH4? I´m having some issues with the 'Spee normals. The method i've used until now is to save a tangent space normal map using Nvidia's .dds plugin, reload the texture in PS and swap the green and blue channels, saving as DXT1. Apart from that the plugin runs like **** on CS2 and Vista, the results ingame leave alot to be desired, no matter the settings i use - it just doesn't look right.
Is there a way to produce quality maps using other methods/ tools?
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Old 07-08-08, 04:04 PM   #3
Herr_Pete
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Hi, thanks for the help m8! working perfectly and looking amazing! cheers
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Old 07-08-08, 05:37 PM   #4
Xantrokoles
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Quote:
Originally Posted by OakGroove
Are you by any chance firm wih normal maps as utilized by SH4? I´m having some issues with the 'Spee normals. The method i've used until now is to save a tangent space normal map using Nvidia's .dds plugin, reload the texture in PS and swap the green and blue channels, saving as DXT1. Apart from that the plugin runs like **** on CS2 and Vista, the results ingame leave alot to be desired, no matter the settings i use - it just doesn't look right.
Is there a way to produce quality maps using other methods/ tools?
Great Textures again from you!
But I don't like your dark deck...Thats no problem, I can use other ones :-)
Have you looked at DXT BMP?

It is a nice tool for textures converting and editing

In my oppinion the game works best with DXT3. It gives the smallest files, too.
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Old 05-05-09, 05:30 PM   #5
captgeo
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Quote:
Originally Posted by OakGroove View Post
Herr_Pete,

after extracting Type IX D2 Exterior Replacement Textures.rar, just copy the *ERT* Folders to your mods folder (i.e. Typ IX D2 ERT Base Package, Typ IX D2 ERT Camouflage Package, Typ IX D2 ERT Emblem Package). The base package needs to be installed in any case, as the Camo and Emblem are not stand-alone, else the archive would have grown too big.

Hope this helps.

@ Mikhayl,

thanks!
Are you by any chance firm wih normal maps as utilized by SH4? I´m having some issues with the 'Spee normals. The method i've used until now is to save a tangent space normal map using Nvidia's .dds plugin, reload the texture in PS and swap the green and blue channels, saving as DXT1. Apart from that the plugin runs like **** on CS2 and Vista, the results ingame leave alot to be desired, no matter the settings i use - it just doesn't look right.
Is there a way to produce quality maps using other methods/ tools?

I have tried to get this skin pkg working for a little bit(comp challenged), what are "ERT" folders
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Old 07-19-09, 11:02 PM   #6
rsvette12
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I think camo is still being worked on

Rich
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Old 08-02-09, 04:18 PM   #7
rsvette12
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Ok it looks like it was finished but links not working anyone kind enought to load up camo version would be appreciated, thank you.

Regards, Rich
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