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Old 06-06-08, 10:53 AM   #1
popcorn2721
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there is also mention of what happens to the crew when the snorkel goes under water either in rough seas... or in the case of what I read, and incompetent bowplain officer.
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Silent Hunter III v1.4b
GWX2.0

GWX2.1
GWX3.0
Uboat Commander 3.2
Life Boats final
Torpedo Damage final

Silent Hunter 4
...more on that later
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Old 06-06-08, 06:11 PM   #2
Hartmann
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Quote:
Originally Posted by popcorn2721
there is also mention of what happens to the crew when the snorkel goes under water either in rough seas... or in the case of what I read, and incompetent bowplain officer.
The air is sucked by the diesel engine creating enormous pressure differences inside of the boat, always they have a men ready to shut down the diesel machine in case of emergency
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Old 06-06-08, 06:20 PM   #3
Madox58
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You can pretty much assign a sound to anything.
But!!
I'm not sure what would happen if you assign a sound to the
periscopes or snorkels in different ways.
Since they are controlled by key press or mouse select?
We can stop the rise of them at any point.
Would the sound continue?
Can we assign the sound in the DSD file to the Key/Mouse control?
:hmm:
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Old 06-06-08, 07:22 PM   #4
Philipp_Thomsen
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Quote:
Originally Posted by privateer
You can pretty much assign a sound to anything.
But!!
I'm not sure what would happen if you assign a sound to the
periscopes or snorkels in different ways.
Since they are controlled by key press or mouse select?
We can stop the rise of them at any point.
Would the sound continue?
Can we assign the sound in the DSD file to the Key/Mouse control?
:hmm:
You take care of the link between command and sound and I take care of the sound itself.

As for the lower/rise, no problem, the sound will continue, simulating rising and lowering.

If the sound is simetrical (half to end and half to begin) then this is not an issue.

I'll take care of that.
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Old 06-06-08, 07:26 PM   #5
Madox58
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I think you missed the point.

I can stop the rise of the scope at any point.
Should the sound continue?
It's flawed.
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Old 06-07-08, 10:28 AM   #6
Philipp_Thomsen
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Quote:
Originally Posted by privateer
I think you missed the point.

I can stop the rise of the scope at any point.
Should the sound continue?
It's flawed.
That's what I was saying, you can't STOP the rise, all you can do it to revert
the mechanism rise/lower, so it never stops in the middle, so the sound must
go on, either it's rising or its lowering, the sound must continue.
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Old 06-07-08, 10:49 AM   #7
SeaWolf U-57
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Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by privateer
I think you missed the point.

I can stop the rise of the scope at any point.
Should the sound continue?
It's flawed.
That's what I was saying, you can't STOP the rise, all you can do it to revert
the mechanism rise/lower, so it never stops in the middle, so the sound must
go on, either it's rising or its lowering, the sound must continue.
Hi Philipp as you know i am using you sound pack ...i rase and lower the scope using the Page up&down keys and yes when you stop the rase or lower the sound stops with the scope and when you restart the rase or lower it starts back up just like it should do so i dont get what the trouble is??:hmm: and once again its one good sound pack Thanks for sharing it 10/10

Edit if you keep pressing and releasing the rase or lower buttons it sounds cool as if it is stuttering
Edit 2 yes you can stop it sorry
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Old 06-07-08, 05:08 AM   #8
Poul
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Quote:
Originally Posted by Philipp_Thomsen
You take care of the link between command and sound and I take care of the sound itself.

As for the lower/rise, no problem, the sound will continue, simulating rising and lowering.

If the sound is simetrical (half to end and half to begin) then this is not an issue.

I'll take care of that.
If a desire to do this work will appear for you - I will do the complete version of these files. The algorithm of construction of sound is such.
At first a sound goes from a Fixative mechanism. Which frees a snorkel. Further: sound of rope winch or hydraulics (and the proper sound atmosphere). When a snorkel will get up in position " Upsides " - again sound of fixative mechanism. And in opposite motion ("snorkel Lowers").
In GWX2.1 time of this motion is approximately 23 seconds. Plus: sound of opening of valve of serve of air and sound of the sucked in air.
Conclusion - for these files ("snorkel rises" and "snorkel lowers") it is necessary to have 27-30 seconds.

Thanks.
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