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-   -   Let us include the sound of snorkel, at last! (https://www.subsim.com/radioroom/showthread.php?t=137768)

Poul 06-06-08 06:03 AM

Let us include the sound of snorkel, at last!
 
Again enormous snorkel rises and goes down in complete silence! It is impossible. It is an enormous sound empty hole. Who can correct it? I do not have sufficient knowledges in Sh3 software. But I can do any sound. Simply I can not connect him to the program.

A help is needed: "SOS"!!!

Or the help: what folders and files should be edited.
Here the sound of of snorkel (up and down). For all the types of submarines and for the XXI the separate sound (because there is a hydraulics). It is the short files (10 seconds). Start-stop (for example). A file is named "Sound for snorkel"

http://hosted.filefront.com/Sarbash/

But if somebody will help me (and to all people of in "Workshop", certainly) - I will do their synchronized with an image GWX2.1. It approximately 23 seconds. It is also possible to add voices of watch. Who does know the words of order when a crew will lift up and drops a snorkel downward? For example: "Watchman, switch the rope winch of snorkel!", "Watchman, open the main valve of air duct on a snorkel!", "Watchman, switch an air compressor and system of output of exhaust-gass!". Or something similar? If it will be possible to plug it in a game - patrols after 1944 will be more realistic (without the sound emptiness, when a snorkel works).

Whether will be given help or not - thanks in any case!

Sailor Steve 06-06-08 06:37 AM

Quote:

Originally Posted by Poul
Again enormous snorkel rises and goes down in complete silence! It is impossible. It is an enormous sound empty hole.

So do the periscopes. Sure, you hear them if you're looking through them, but if you stand right beside either scope while it raises and lowers you won't hear a thing.

Maybe if they had a 'snorkel view'?:rotfl:

popcorn2721 06-06-08 10:53 AM

there is also mention of what happens to the crew when the snorkel goes under water either in rough seas... or in the case of what I read, and incompetent bowplain officer.

Poul 06-06-08 12:05 PM

Quote:

Originally Posted by Sailor Steve
So do the periscopes. Sure, you hear them if you're looking through them, but if you stand right beside either scope while it raises and lowers you won't hear a thing.

Maybe if they had a 'snorkel view'?:rotfl:

Snorkel - it very large and very heavy object. When he goes to working position - all submarine will tremble. And a sound will be audible everywhere. It will go through a hull. A sound will go on the metallic walls of submarine. As a membrane. ( on old submarines, certainly ). For example, on not very much large ships and yachts you hear everywhere, when an anchor rises. You hear the sound of engines everywhere, too.

Venatore 06-06-08 04:51 PM

This is a interesting idea for both the snorkel and periscopes :hmm:

Hartmann 06-06-08 06:11 PM

Quote:

Originally Posted by popcorn2721
there is also mention of what happens to the crew when the snorkel goes under water either in rough seas... or in the case of what I read, and incompetent bowplain officer.

The air is sucked by the diesel engine creating enormous pressure differences inside of the boat, always they have a men ready to shut down the diesel machine in case of emergency

Madox58 06-06-08 06:20 PM

You can pretty much assign a sound to anything.
But!!
I'm not sure what would happen if you assign a sound to the
periscopes or snorkels in different ways.
Since they are controlled by key press or mouse select?
We can stop the rise of them at any point.
Would the sound continue?
Can we assign the sound in the DSD file to the Key/Mouse control?
:hmm:

Philipp_Thomsen 06-06-08 07:22 PM

Quote:

Originally Posted by privateer
You can pretty much assign a sound to anything.
But!!
I'm not sure what would happen if you assign a sound to the
periscopes or snorkels in different ways.
Since they are controlled by key press or mouse select?
We can stop the rise of them at any point.
Would the sound continue?
Can we assign the sound in the DSD file to the Key/Mouse control?
:hmm:

You take care of the link between command and sound and I take care of the sound itself.

As for the lower/rise, no problem, the sound will continue, simulating rising and lowering.

If the sound is simetrical (half to end and half to begin) then this is not an issue.

I'll take care of that. :up:

Madox58 06-06-08 07:26 PM

I think you missed the point.

I can stop the rise of the scope at any point.
Should the sound continue?
It's flawed.

Poul 06-07-08 05:08 AM

Quote:

Originally Posted by Philipp_Thomsen
You take care of the link between command and sound and I take care of the sound itself.

As for the lower/rise, no problem, the sound will continue, simulating rising and lowering.

If the sound is simetrical (half to end and half to begin) then this is not an issue.

I'll take care of that. :up:

If a desire to do this work will appear for you - I will do the complete version of these files. The algorithm of construction of sound is such.
At first a sound goes from a Fixative mechanism. Which frees a snorkel. Further: sound of rope winch or hydraulics (and the proper sound atmosphere). When a snorkel will get up in position " Upsides " - again sound of fixative mechanism. And in opposite motion ("snorkel Lowers").
In GWX2.1 time of this motion is approximately 23 seconds. Plus: sound of opening of valve of serve of air and sound of the sucked in air.
Conclusion - for these files ("snorkel rises" and "snorkel lowers") it is necessary to have 27-30 seconds.

Thanks.

Philipp_Thomsen 06-07-08 10:28 AM

Quote:

Originally Posted by privateer
I think you missed the point.

I can stop the rise of the scope at any point.
Should the sound continue?
It's flawed.

That's what I was saying, you can't STOP the rise, all you can do it to revert
the mechanism rise/lower, so it never stops in the middle, so the sound must
go on, either it's rising or its lowering, the sound must continue.

SeaWolf U-57 06-07-08 10:49 AM

Quote:

Originally Posted by Philipp_Thomsen
Quote:

Originally Posted by privateer
I think you missed the point.

I can stop the rise of the scope at any point.
Should the sound continue?
It's flawed.

That's what I was saying, you can't STOP the rise, all you can do it to revert
the mechanism rise/lower, so it never stops in the middle, so the sound must
go on, either it's rising or its lowering, the sound must continue.

Hi Philipp as you know i am using you sound pack ...i rase and lower the scope using the Page up&down keys and yes when you stop the rase or lower the sound stops with the scope and when you restart the rase or lower it starts back up just like it should do so i dont get what the trouble is??:hmm: and once again its one good sound pack:up: Thanks for sharing it 10/10

Edit if you keep pressing and releasing the rase or lower buttons it sounds cool as if it is stuttering
Edit 2 yes you can stop it sorry

Philipp_Thomsen 06-07-08 11:37 AM

Quote:

Originally Posted by Phoenix1957
Quote:

Originally Posted by Philipp_Thomsen
Quote:

Originally Posted by privateer
I think you missed the point.

I can stop the rise of the scope at any point.
Should the sound continue?
It's flawed.

That's what I was saying, you can't STOP the rise, all you can do it to revert
the mechanism rise/lower, so it never stops in the middle, so the sound must
go on, either it's rising or its lowering, the sound must continue.

Hi Philipp as you know i am using you sound pack ...i rase and lower the scope using the Page up&down keys and yes when you stop the rase or lower the sound stops with the scope and when you restart the rase or lower it starts back up just like it should do so i dont get what the trouble is??:hmm: and once again its one good sound pack:up: Thanks for sharing it 10/10

Edit if you keep pressing and releasing the rase or lower buttons it sounds cool as if it is stuttering
Edit 2 yes you can stop it sorry

You guys are missing the point.
Let me say again

You CANNOT stop the snorkel, all you can do is REVERT between rise and lower.
You cannot stop the snorkel in the middle of the rise and leave it there, like you can do with the periscope, that's why I think that the sound should go all the way.

SeaWolf U-57 06-07-08 11:44 AM

Quote:

Originally Posted by Phoenix1957
Quote:

Originally Posted by Philipp_Thomsen
Quote:

Originally Posted by privateer
I think you missed the point.

I can stop the rise of the scope at any point.
Should the sound continue?
It's flawed.

That's what I was saying, you can't STOP the rise, all you can do it to revert
the mechanism rise/lower, so it never stops in the middle, so the sound must
go on, either it's rising or its lowering, the sound must continue.

Hi Philipp as you know i am using you sound pack ...i rase and lower the scope using the Page up&down keys and yes when you stop the rase or lower the sound stops with the scope and when you restart the rase or lower it starts back up just like it should do so i dont get what the trouble is??:hmm: and once again its one good sound pack:up: Thanks for sharing it 10/10

Edit if you keep pressing and releasing the rase or lower buttons it sounds cool as if it is stuttering
Edit 2 yes you can stop it sorry

sorry but when he uses the word scope isn't that the periscope????:hmm:

Madox58 06-07-08 01:46 PM

Ok, I never had a snork so I didn't know if it worked like the scopes.
Can you start it up, then reverse it before it reaches full rise?
:hmm:


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