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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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Sounds interesting, looking forward to the release. Thank you for the sitrep
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#2 |
The Old Man
![]() Join Date: Aug 2007
Location: Poland
Posts: 1,430
Downloads: 5
Uploads: 0
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can you give any date when it's gonna be ready?
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#3 |
Lieutenant
![]() Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 482
Uploads: 0
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![]() ![]() and..... RUBINI in the gw2.1 has made changes in the Radar Warning. perhaps they is good idea it is also improved in nygm..... Last edited by xristoskaiti; 05-09-08 at 12:03 PM. |
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#4 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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Great news, Stiebler!
Waiting impatient!
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#5 |
Fuel Supplier
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Tomi_099 has confirmed by PM that he built his Type XXIII playable U-boat starting from Flakmonkey's XXIII (used only as an AI boat). I believed Tomi had started anew from the Type XXI.
Therefore Flakmonkey must have much credit for the new playable Type XXIII boat too. This is not at present acknowledged in the FuMB37XXIIINYGM mod readme file. The omission will be corrected when the final release is made. Apologies to Flakmonkey for the oversight. Date for release of new NYGM mod: I cannot say, since it depends on other people. But not too long, I hope. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#6 |
The Old Man
![]() Join Date: Aug 2007
Location: Poland
Posts: 1,430
Downloads: 5
Uploads: 0
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is there any progress in making the update?
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#7 |
Fuel Supplier
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@Kranz:
I've been playing a full version of the new NYGM 3.0 since February. The reason for the long delay in the release concerns re-zoning of some of IABL's new merchant fleet by Der Teddy Bar. Unfortunately DTB has had complicated personal problems in moving house, and therefore he has had to stop modding for about two-three months now. I can't continue alone, since DTB has a special tool for re-zoning. Under the circumstances, I intend to release NYGM 3.0 at this weekend, with *some* of IABL's merchant ships as an additional overlay with their own campaign file. It's a good mixture, some fully re-zoned and given NYGM's slow-sinking property, some not re-zoned at all, but I've given them the NYGM special slow-sinking characteristics anyway. I've been playing this combination too for nearly three months. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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