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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
Uploads: 0
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Beautiful! Thank you.
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#2 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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I was waiting this for a long time. Many thanks
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#3 |
Swabbie
![]() Join Date: Dec 2007
Posts: 6
Downloads: 0
Uploads: 0
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HI.
Nice to hear that my previos work was liked. "Is it possible to import WAC style HUD into SH4?" Sry, what is the WAS Style? Don`t know that. |
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#5 |
Mr. Bad Wolf
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Thank you very much
![]() I used your SH3 version too ![]()
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#6 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
Uploads: 0
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Yeah! Now I don't have to go to the attack map all the time. Thanks!
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#7 | |
Loader
![]() Join Date: Apr 2007
Posts: 85
Downloads: 30
Uploads: 0
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![]() Quote:
It can be found in "Racerboy's HUD for milkman" also.
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Haven't played SH3 or SH4 for months... |
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#8 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
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I believe it is your work in WAC FLBSale U999, maybe with some rearrangements and other additions too.
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#9 |
Swabbie
![]() Join Date: Dec 2007
Posts: 6
Downloads: 0
Uploads: 0
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Hi,
didn`t know that mod. Looks great, nice to see what how that mod was upgradet to. ![]() I have not the time to built all those Dials into the Peris at the moment. It`s a hugh amount of work needed there and i cannot start there because i maybe couldn`t finish that in the next few weeks. I am sorry for that guys. The Problem is that there is a lot of editing the menu.ini blocks... I couldn`t just copy & paste these 5 Dials with this TDC mod and include it into the "new" SHIV menu.ini. These new Zone-line is a little bit complicated for me, but not impossible to get through ![]() Tried today a little bit to implement a big Compass and a Big 260 Meter Depthgauge for slideout like i did that before in SHIII. Everything works great but only this damn Phantom field where u cannot click on is a big problem. so i decided to don`t buitl this mod anymore. Cannot get rid of that transparent Field where u cannot click on or use anything behind it. In the SHIV menu.ini works the Sliding Section different then in SHIII ![]() Type=1031;Stat bmp array which seems to be the problem of this SlidingPhantomfield.... Would be great to have a bigger Compass in the game, but until that problem isn`t solved, it will not work porperly like it should. Just a Tip for the poeple which tried to add new Sliding Groups into this game. So for the moment i have no time for modding anymore ![]() Maybe in the future. Have fun with the TDC Dials mod. Greetings Sale |
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#10 |
Eternal Patrol
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Nice to see you again, Sale. I still play SH3 and still use the 'Simfeeling 6-Dials' mod.
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“Never do anything you can't take back.” —Rocky Russo |
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