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#1 |
Seaman
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Playing with GWX, every time I load the game a couple of old radio messages get repeated. For example, on a recent Spring 1941 patrol, every time I would reload I kept getting messages about Axis victories in the dester at Sollum and Fort Capuzo. Additionally, daily radio messages roll in at like 18:36, 19;06 or 19:36 that often have trivial information about bombings or X number of English planes shot down, etc. Now that Barbarossa has started the number of messages is getting annoying.
I appreciate the immersive aspect of the radio messages and know on the long U-Boat voyages news from home was welcome and even incorporated into ship's newspapers, but. . . 1. If I ignore the radio messages is there any renown loss? 2. Is there any way to avoid old messages being repeated when one reloads? 3. Is there any way to have the radio messages not automatically adjust the time compression back to x1? 4. Is there any way to just shut the radio messages off completely, and if so would I miss anything really useful like a convoy report? Thanks for the input.
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#2 | ||||
Eternal Patrol
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#3 | |
Captain
![]() Join Date: May 2006
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Ones about countries declaring war or surrendering, and ones about scripted GWX events I leave. I only do a few months at a time depending where I am in the campaign. But I've considered redoing the whole thing to get rid of all the meaningless messages. But then someone came out with a mod that had more messages to scripted GWX events and I wanted to add that into it. Then I got lazy and didn't do anything. ![]()
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#4 |
Commodore
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lo mate
3. Is there any way to have the radio messages not automatically adjust the time compression back to x1? 4. Is there any way to just shut the radio messages off completely, and if so would I miss anything really useful like a convoy report? 3.well im sure that when you recieve a direct message to you ( not a contact report) the game reverts to real time no matter what...unless you change real time to something higher...but this would only cause problems i assume. 4. as said above going to data/campaign/mess en. and deleting a large portion would help.....i have danurves mod installed for extra messages cos i like that kinda stuff.......also you could always remove your radioman from his station on long t/c hauls!!!! p.s im sure theres a "light messages" mod somewhere....try a search ![]()
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#5 | |
Captain
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Type VIIB = The Truth |
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#6 |
Torpedoman
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You might want to check this: http://www.subsim.com/radioroom/showthread.php?t=133074
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#7 | ||
Commodore
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ok mate glad you cleared that up ![]()
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May God Have Mercy Upon My Enemies ..... Because I Wont. |
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#8 | ||
A-ganger
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Tony |
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#9 |
Captain
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Hmm. Maybe that is the way it is. Can't remember as I've just edited the file for awhile now.
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Type VIIB = The Truth |
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#10 |
Navy Seal
![]() Join Date: Nov 2006
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"Neue Funkschpruch, Herr Kaleun."
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#11 | |
Sea Lord
![]() Join Date: Nov 2007
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The original version contains all the original GWX messages (with the GWX team's kind permission) less one or two duplicated ones so if you're already using GWX you should see no change less the duplications and you shouldn't be overly swamped with messages. There are also an additonal 109 messages designed to put you into the action in GWX. I think I've got rid of all repeated messages - try it out and if you do find any repeated messages then let me know and I'll delete them and distribute a v1.1.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... Last edited by Wreford-Brown; 04-15-08 at 05:26 PM. |
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#12 | ||
The Old Man
![]() Join Date: Nov 2002
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ACHTUNG!!
Before you go cremating your mesaages file;
The reason you get the repeated messages in the game is a) your save/reload is durring an unexpired "transmit untill received" timer/message b) durring an active timer. Easy fix; open your \Data\Campaigns\Campaign\messages_en.txt file with a quality editor, Not notepad, and don't word frackin wrap. That will frack up the tab order. In the 5th. column you'll see a single number 1 or 0. Change the 1's to 0's you would like to affect. Be aware some of these messages are 1 (untill received) for a reason. But not critical for gameplay. Also be aware SH3 Commander does make it easy to alter your T/C, but be aware of sound glitches stated in the FAQ as a result of such changes. As long as you set T/C back to defaults and rollback before adding Mods you should be ok. Also note: the T/C setting in commander for 'Radio Reports' does Not alter T/C for Radio Messages. You will need to change T/C for 'Real Time' which could alter T/C for other jazz. Quote:
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You could use the stock/basic install included with RL_E. You could give the radioman a break, but you could miss convoy radio reports then. If you remove content from the messages file this will not affect radio reports sent from the game. In other words if you use RL_E or one of the more basic message mod/files as stated above it has no affect on the Radio Reports. The golden rule is always be in-port before you JSGME. Modded message files can be an exception unless perhaps your talking about saved games where it wants to pull from an unexpired message. Having said that, I can also state in testing RL_E & the Update I have not had one problem switching out content durring any save, even from a resupply point. And I'm talking almost 11,000 messages.
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![]() ![]() Last edited by danurve; 04-15-08 at 05:03 PM. |
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#13 |
Sonar Guy
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I am also running SH 3 Cmdr. and no matter what I put in the TC box for radio msgs. they still knock me back to 1x
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#14 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
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Well. it´s very easy remove the messages from the radio. Keep away your radio man from the radio room .
![]() In my actual patrol i arrive to the caribbean with a total radio silence and undetected by planes or ships.
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#15 |
A-ganger
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Danoh, I'm glad you brought this up.
It reminded me that BDU wanted me to tell all of you: Be more aggressive. That is all. |
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