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#1 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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Welcome aboard Capn Andy!
Like the Kaleuns above say, the VII has more than enough fuel to reach any AN grid and operate without problems. Transiting at 7 knots you will arrive at assigned grid with a large fuel reserve. ![]()
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#2 |
A-ganger
![]() Join Date: Mar 2007
Location: West Coast, Finland
Posts: 71
Downloads: 18
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Welcome aboard and Der Atlantische Ozean Capn Andy
![]() Using Kanal out and in to Kiel, speed 1/3 ahead and daylights submerged - use that so no problem. Last night I docked port to my second patrol. Start Wilhelmshaven and drive by Kanal too Biscay Bay, there North and round British and Shetlands Islands and come back Norway Coast. I got message, that Der Kanal has mines. So I think it's better go long way back... ![]() |
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#3 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
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Just over 8 Knotts in a VIIB will give about 22-23,000 Klm I find.
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#4 |
Gunner
![]() Join Date: Jan 2002
Location: Georgia, USA
Posts: 99
Downloads: 12
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Welcom.
As for fuel usuage, use your navigator to plot a course to a point and then check the distance and maximum range at the current speed. Use differerent speed levels including manual settings of 7, 8, or 9 kts to achieve maximum range. Don't forget to compute the return course and allowable time on station.
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John O There is No Finish Line, Keep Running! |
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#5 | |
Captain
![]() Join Date: May 2006
Location: USA
Posts: 503
Downloads: 3
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Type VIIB = The Truth |
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#6 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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I believe that 9 knots is the most fuel efficient, and there's a way to set your 'ahead standard' to any value you like.
Details here from Average Joe - one of the original pioneers who is unfortunately no longer with us: "Here's a small speed-change I made to the VIIC class submarine .cfg file (NSS_Uboat7c.cfg). Default values: [EngineProperties] AllStop=0.00 AheadSlow=0.40 AheadOneThird=0.57 AheadStandard=0.80 <---CHANGED to: AheadStandard=0.47 AheadFull=0.94 AheadFlank=1.00 BackSlow=-0.26 BackStandard=-0.40 BackFull=-0.53 BackEmergency=-0.66 This helps me in 2 ways: 1.) Submerged, and 'accidently' creating a new plot-course, especially when extremely close to a pack of DD's, or convoy merchants. Since SH3 defaults to 'Ahead-Standard' when plotting a new course, sub-noise (props, electric motors, etc.) increases greatly! If this happens I usually get detected; mostly during critical points when trying to slip past escorts, and into a convoy of merchants. 2.) Setting for best fuel-economy cruise speed with the VIIC/42. The VIIC/42's best 'econ-cruise' speed seems to be right at 9-knots. The change above sets 'Ahead-Standard' setting to 9-knots." You can, of course, adjust the 0.47 value to change it to your preferred cruising speed. I used trial and error but I think this value is a % of max speed.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... Last edited by Wreford-Brown; 04-12-08 at 02:42 PM. |
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