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Old 03-31-08, 05:13 AM   #1
Dowly
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Quote:
Originally Posted by vickers03
maybe increasing range in SH3.SDL helps:hmm:
If there isnt sound for the hydrophone, you wont hear it. Doesnt hydrophone mute out any other sound except the ambient sound for the station and whatever you hear thru the hydrophone, which, AFAIK, only picks up sounds that are made for the hydrophone.

EDIT: I just checked, and there is infact the hydrophone sound for the sinking ships, so that's not the case.
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Old 03-31-08, 06:27 AM   #2
Fortune
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Same problem here!
I can't hear the sound of a sinking ship with the hydrophone. But if something on the ship explodes (sometimes when it sinks deeper) I can hear the sound, also when the ships fuselage hits the seabottom.

I'm not using any mods right now.
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Old 03-31-08, 09:07 AM   #3
wetwarev7
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I wonder if this might have something to do with the realistic sound travel option?
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Old 03-31-08, 09:34 AM   #4
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I have heard it on several occasions. The sounds I noted were the bulkheads creaking and then poping and I have heard the impact sound on the seabed. I was abot 3000-5000 yds when I heard them. Really creapy sounding.

I had wounded two freighters a small and a medium sized one. I waited around for the escorts to leave then finished them off with the deck gun. Right after they started sinking my sound man notified me of approaching warships so I dived and was manually opperating the hydrophones and like you guys have mentioned I saw the green light indicating something so I turned up the volume and thats when i heard it. Oh, I was also using headphones and had the music volume turned to 0. Other times Ive turned it up and not heard it at all. The above incident occured in the South China Sea early 42. Note I am running stock SHIV no mods.

Im pretty sure it has to do with range and conditions of the water. If you are in deep water and at short range the vessle may fall outside the arc of detection pretty quickly before it gets to a depth where the bulkheads start to go and depending on the depth to the seabed it may take a while before it gets there and you can hear the impact. Remember the hydrophones are not omni-directional, wouldnt be much good if they were.
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Old 03-31-08, 10:02 AM   #5
tedhealy
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Like MONLOITH, I've been trying a more sonar-centric approach lately (trying to do an early sugar boat career mimicing early war tactics) and this sound needs to be able to be heard.

I've been from 1000 yards to 5000 yards to the sinking target and at periscope depth all the way down to 200 feet at various times and not heard this sound while at the sonar station. Like everyone else said, the green light comes on, but no sound. I'm pointing the hydrophone head right at the sinking ship and hearing nothing. Switch to the free cam and 'fly' over there and I can hear the sound.

I do have realistic sound travel on, maybe I'll try turning that off to see if I pick up anything.
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Old 03-31-08, 08:30 PM   #6
tedhealy
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Realistic sound travel off didn't fix it. I guess this will just be one of those mysteries.
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Old 03-31-08, 09:01 PM   #7
kv29
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I think is a bug introduced in 1.4 or 1.5

I clearly remember earing al the cracking sounds through the hydrophones with 1.3
Would be interesting to compare both 1.3 and 1.4/5 version of the sdl file
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