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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
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Nice job vickers. Thank you.
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#2 |
Loader
![]() Join Date: Mar 2007
Posts: 86
Downloads: 40
Uploads: 0
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Good one kaleun,
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#3 |
Ensign
![]() Join Date: Apr 2005
Location: Poland
Posts: 226
Downloads: 138
Uploads: 0
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Nice looking smoke and reflection
![]() but you see reflection without smoke. The ship is too far or behind fog. look ![]() Any change to fix that ? |
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#4 |
Sonar Guy
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Gute Arbeit. Weiter so.
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#5 | |
Pooped from posting
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#6 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
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I staretd a new US career with 1.5 and this add-on. I was heading south, west of Luzon when I came across a medium Japanese convoy heading north. I saw the smoke on the horizon before I saw the ships. Very nice touch and nice addition of realism.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#7 |
Weps
![]() Join Date: Apr 2005
Location: Illinois
Posts: 366
Downloads: 176
Uploads: 5
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JSGME says that:
"particles.dat" has already been altered by the "ROW Pacific Environment FULL" mod. Will you please what it changes in the dat file and how will it affect PE?
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![]() My Game starts with GFO - Keepin' it real as it needs to be! |
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#8 |
Lucky Jack
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I believe ROW has a smoke mod in it and is altered via the particle.dat mod. You are basically overwriting the ROW changes with this mod.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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