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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Thank you, appreciate the answer.
Peabody
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#2 |
Watch
![]() Join Date: Mar 2011
Posts: 19
Downloads: 60
Uploads: 0
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Ok, I know this question is old as heck but does anyone have any new info on it? When the crew says "Torpedo in the water" that it cleared the tube. I launched three at a tin can and I eyeballed all three in and nothing. Next two I sent after the blasted thing did a good job and sunk it.
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#3 |
Commodore
![]() Join Date: May 2007
Posts: 629
Downloads: 39
Uploads: 0
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They won't explode if you are too close. I'm trying to remember but it's 300-400 yards in the stock game.
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#4 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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400 yrds is the run they need to arm the warhead. After that, they are hot fish in the water.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#5 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() IDK about the game, but in RL the arming distances were different for the mk 10 and the mk 14. About 300 or 400 yds IIRC. Torpedos armed in the tubes would have invited catastrophe. |
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