SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Another noob question (https://www.subsim.com/radioroom/showthread.php?t=132066)

peabody 03-01-08 10:27 PM

Another noob question
 
Did the WWII torpedos have a distance to go before they were armed, or were they armed coming out of the tubes. I shot one ship that I thought I was on magnify and wasn't and they didn't explode (I have duds turned off), good thing it probably would have blown me up too.

Peabody

jgbishop 03-01-08 11:12 PM

Torpedoes have a "reach" of about 300 yards, if I remember correctly. Until they reach that point, they are not armed. When you get a report of "torpedo in the water," it means the torpedo is at the end of the reach and is now armed.

peabody 03-02-08 02:23 AM

Thank you, appreciate the answer.

Peabody

NavalSquirrel 04-07-11 08:54 PM

Ok, I know this question is old as heck but does anyone have any new info on it? When the crew says "Torpedo in the water" that it cleared the tube. I launched three at a tin can and I eyeballed all three in and nothing. Next two I sent after the blasted thing did a good job and sunk it.

kylesplanet 04-07-11 09:50 PM

They won't explode if you are too close. I'm trying to remember but it's 300-400 yards in the stock game.

Hylander_1314 04-07-11 10:43 PM

400 yrds is the run they need to arm the warhead. After that, they are hot fish in the water.

TorpX 04-08-11 01:05 AM

torpedo arming
 
IDK about the game, but in RL the arming distances were different for the mk 10 and the mk 14. About 300 or 400 yds IIRC. Torpedos armed in the tubes would have invited catastrophe.

The "reach" was actually the distance the torpedo went before it started turning, and is not the same as the arming distance.

IDK about how the "torpedo in the water" crew message works, but presumably indicates that it is running and can be tracked by sound (as opposed to just sinking). It would be nice if the sound operator track it and report "torpedo running hot, straight and normal", so you would know.

Dogfish40 04-08-11 10:57 AM

Quote:

Originally Posted by jgbishop (Post 793770)
Torpedoes have a "reach" of about 300 yards, if I remember correctly. Until they reach that point, they are not armed. When you get a report of "torpedo in the water," it means the torpedo is at the end of the reach and is now armed.

This is interesting, and the first time I've heard this; When I get a report of "Torp in the water", That is the point where it's armed??:timeout: So it's already 500 yrds out when I get that SO message?!
I thought my fish were firing slow. I can hear the compressed air shoot when I fire (I already have the door open) and it's several seconds before I hear "Torpedo in the water" and this has always bugged me. As was mentioned by TorpX, I would much rather hear "torpedo running hot, straight and normal" as they all seem to do in the game anyway, Duds or not. Since the game never spits out a torpedo that is erratic we could really use a mod that changes the SO's call out. That would be really great!!
Peabody, Welcome aboard!! Good Hunting!
D40:salute:

fred8615 04-08-11 11:28 AM

Quote:

Originally Posted by Dogfish40 (Post 1638530)
Since the game never spits out a torpedo that is erratic we could really use a mod that changes the SO's call out.

Just FYI, yes the game does have erratic torpedoes. If you enabled duds in the options menu, you will get the occasional erratic, especially when you use the Mark 18. I've been hit by a circle runner before, and just yesterday I had one go God knows where.

Armistead 04-08-11 02:38 PM

The arming distance in previous versions of TMO was 411 meters or 449.475 yards. Not sure if he's changed that since I last
check, but I doubt it.

I haven't looked at his values for failures, but they exist for circle runners, deep runners, duds, angle of impact, water conditions, etc...

I hate when M18's circle run.....I had some mild damage, but just as I sunk a JP carrier in the bungo, a circle runner finished me off....

Overkill 04-08-11 03:40 PM

The Mk18 circle runners can really ruin your day. Fortunately I've only had 2 of 'em in the last 4 years of playing SH4. Didn't get hit by either but they came really close. :o

Dogfish40 04-08-11 08:46 PM

Quote:

Originally Posted by fred8615 (Post 1638555)
Just FYI, yes the game does have erratic torpedoes. If you enabled duds in the options menu, you will get the occasional erratic, especially when you use the Mark 18. I've been hit by a circle runner before, and just yesterday I had one go God knows where.

Whoops, MyBad. I didn't realize they went erratic as well...
D40

TorpX 04-09-11 02:38 AM

I should have added this before, in case everyone doesn't already know this. The torpedos DO make sound and CAN be heard with your hydrophones (if you have time to listen). So, in theory, you could track them and be warned of erratic/ circle runners.

torpedobait 04-09-11 07:21 AM

Quote:

Originally Posted by Dogfish40 (Post 1638530)
This is interesting, and the first time I've heard this; When I get a report of "Torp in the water", That is the point where it's armed??:timeout: So it's already 500 yrds out when I get that SO message?!
I thought my fish were firing slow. I can hear the compressed air shoot when I fire (I already have the door open) and it's several seconds before I hear "Torpedo in the water" and this has always bugged me. As was mentioned by TorpX, I would much rather hear "torpedo running hot, straight and normal" as they all seem to do in the game anyway, Duds or not. Since the game never spits out a torpedo that is erratic we could really use a mod that changes the SO's call out. That would be really great!!
Peabody, Welcome aboard!! Good Hunting!
D40:salute:

Dogfish, the torp is about 300 yards out when you get the message "Torp in the water", not 500. Also, as someone may have pointed out already, you don't get that message if you have a circle runner. I almost lost my boat last night from the latter, but fortunately I had come to a dead stop before firing to avoid closing the range to tight. The circle runner passed about 25 yards of my bow!

Platapus 04-09-11 12:20 PM

Perhaps the "torpedo in the water" is meant to be a warning.

If you have not launched a torpedo, but your sound man reports Torpedo in the water, you might have a "situation" :o

Do Japanese Submarines sink American Subs in SH4?


All times are GMT -5. The time now is 01:37 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.