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Old 02-02-08, 12:16 PM   #13
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
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Quote:
Originally Posted by bigboywooly
No the SH3 world isnt the same as the real world

Will show you a way to get depths

Zoom in on mission editor

[snipped image]

And select a land unit ( bunker ) and drag onto map to where you want to check depth
The game automatically sets the land units onland - in this case the sea floor
Note the depth highlighted

[snipped image]

In this case -18m

Try another in different spot

[snipped image]

Minus 24m

Brilliant!!! That saves alot of ringing ears in the SH3 aquatic wildlife.

Getting that depth-information onto a map usefull during play-time is still going to be cumbersome though. One way I'm thinking of is recordig the depth at certain regularly spaced map coordinates (shown in mission editor) and translate them to map-mark entries (Sh3Gen does that, so it's possible), to be placed in a savegame .map file. So you could insert a section of depth marks (a couple of patrolzones) inbetween saving and reloading.

Example:
Code:
[Mark]
PointsNb=8
Pt0=-8633782,4342699,0,55m
Pt1=-10432753,3458574,0,56m
Pt2=-8546785,1983000,0,54m
Pt3=-9723398,1771374,0,53m
Pt4=783002,7719000,0,40m
Pt5=4017525,8312201,0,42m
Pt6=4021550,8422661,0,42m
Pt7=4808148,7784480,0,41m
...
Those coordinates (are in a rectangular meter-grid, I think) are actually intelligence reports of convoys/targets that Sh3Gen created for one of my old savegames, I just replaced the contact's description/name with a made-up depth value.

Last edited by Pisces; 02-02-08 at 12:41 PM.
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