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#13 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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![]() Quote:
![]() ![]() Getting that depth-information onto a map usefull during play-time is still going to be cumbersome though. One way I'm thinking of is recordig the depth at certain regularly spaced map coordinates (shown in mission editor) and translate them to map-mark entries (Sh3Gen does that, so it's possible), to be placed in a savegame .map file. So you could insert a section of depth marks (a couple of patrolzones) inbetween saving and reloading. Example: Code:
[Mark] PointsNb=8 Pt0=-8633782,4342699,0,55m Pt1=-10432753,3458574,0,56m Pt2=-8546785,1983000,0,54m Pt3=-9723398,1771374,0,53m Pt4=783002,7719000,0,40m Pt5=4017525,8312201,0,42m Pt6=4021550,8422661,0,42m Pt7=4808148,7784480,0,41m ... Last edited by Pisces; 02-02-08 at 12:41 PM. |
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