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Old 01-18-08, 06:35 AM   #1
3Jane
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I found a large convoy last night in similar circumstances. Only five torpedos left in my VIIB, wished I had a IXB at the time. Such fun though, finding the ships in the gloom and watching for the escorts. Much more enjoyable than the conventional convoy attack.
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Old 01-18-08, 09:09 AM   #2
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Quote:
Originally Posted by 3Jane
Nice pic I once ran into a fellow wolf the fog\weather was so thick


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Old 01-18-08, 10:23 AM   #3
trongey
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I was able to catch up with a C3 in nasty weather last night. The problem was that I couldn't see him beyond 300m so I was never able to get a good solution. I thought about taking a blind shot, but with only 2 stern eels left I decided to save them for a better situation.

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Old 01-18-08, 10:25 AM   #4
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Speaking of fog ... SH3/GWX has fantastic graphics. Sea/weather FX are simply awesome.

However, when I ask my WO "How's the weather?" and he reports heavy fog, it never really looks much different than clear weather. Pretty much it looks like the included screen shots above with a horizon that goes forever.

I am running with a NVidia 8800 GTX card. Is there something that I am failing to do that would with heavy fog do the following?

(1) Reduce the apparent distance to the horizon.

(2) Produce a noticeable obscuring of world features and short distances along.

(3) Generate a grayish color shift the as distance increases.

So that fog would indeed look like fog? Right now, if you didn't tell me I was in a fog bank, I would not know.

Thanks.
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Old 01-18-08, 10:46 AM   #5
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It's really dangerous to attack a convoy in heavy fog, especially if the escorts might have radar.

I followed a convoy for 3 days once waiting for the weather to break.
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Old 01-18-08, 12:17 PM   #6
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I've had to give up many a fat target. C'est la vie.
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Old 01-18-08, 12:19 PM   #7
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It makes you appreciate that no matter what else your boat may have, your primary sensors are still standard issue MK-I eyeballs (or MK-1b, if you justly give cephalopods first rights to our kind of image forming eye).

If you can't see them, you can't sink them, well, basically anyway (rare or lucky sound solution shots don't really count).
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Old 01-18-08, 12:37 PM   #8
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One of the beauties and frustrations of the game is that getting a good contact is by no means guaranteed. And targets can either slip away, or circunstances dictate that you have to let them go.

But it makes the ones you do catch even better!

LS
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Old 01-18-08, 12:51 PM   #9
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I think bert8for3 said it best, with weighing the pros and cons.

Two of the things SH2 actually got right, but are lost in SH3:

1) Awesome fog, with drifting patches and shadows of ships coming and going at varying distances.

2) The chance for a diesel to break down after running too long at high speed, requiring several hours at 'Ahead Slow' while the damaged engine was repaired. Nothing more frustrating than having the convoy in sight, and then having to let it go due to mechanical problems.
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