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Old 01-09-08, 01:52 AM   #1
Kpt. Lehmann
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Quote:
Originally Posted by Philipp_Thomsen
Kpt L is right... there are somethings that will change a bit.

But you are changing to introduce more realism in exchange for a little less realism, coz lets agree, the instant death screen is the most irrealistic thing in the game.

Anyway, depends on each individual person to decides what their game should look like. If anyone here hates that screen as much as I do, you are free to try a mod I just did.

http://www.subsim.com/radioroom/showthread.php?t=128593

I haven't found more than one issue using this... feedback are welcome, so we can find another issues on using this.

I guess it is all in how you view things in life.

It is also quite easy to argue that reaching crush depth is (realistically) a very sudden event in real life. At the moment it occurs, life aboard the sub ends in a split second.
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Old 01-09-08, 02:05 AM   #2
Philipp_Thomsen
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by Philipp_Thomsen
Kpt L is right... there are somethings that will change a bit.

But you are changing to introduce more realism in exchange for a little less realism, coz lets agree, the instant death screen is the most irrealistic thing in the game.

Anyway, depends on each individual person to decides what their game should look like. If anyone here hates that screen as much as I do, you are free to try a mod I just did.

http://www.subsim.com/radioroom/showthread.php?t=128593

I haven't found more than one issue using this... feedback are welcome, so we can find another issues on using this.

I guess it is all in how you view things in life.

It is also quite easy to argue that reaching crush depth is (realistically) a very sudden event in real life. At the moment it occurs, life aboard the sub ends in a split second.

You're absolutely right about that, no point arguing.

But the crush depth is poorly simulated in the game, original or modded. There is no crush depth final point, it is related to a relative depth, once you cross it, the hull will start to lose hitpoints, once the hp reaches zero, death screen. So lets say you are diving at 1 meter per second, when you bleach thru the barrier of the crush depth, the hull will start decomposing. If the crush depth is 250, you will get death screen around 300, 320 meters. But the interesting thing is, if you are diving at 2 meters per second, or if you are literally flying against the bottom due to overflood, lets say at 5 meters per second, you will bleach the crush depth line and get the death screen arould 450, 500 meters... and that is as irrealistic as... well, something funny in my head I shouldnt say here... :rotfl:

But we cant get rid of that, its hard coded...

On the other hand, we can get rid of that annoying death screen, also irrealistic...

Wouldnt you agree?
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Old 01-09-08, 02:14 AM   #3
Kpt. Lehmann
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Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by Philipp_Thomsen
Kpt L is right... there are somethings that will change a bit.

But you are changing to introduce more realism in exchange for a little less realism, coz lets agree, the instant death screen is the most irrealistic thing in the game.

Anyway, depends on each individual person to decides what their game should look like. If anyone here hates that screen as much as I do, you are free to try a mod I just did.

http://www.subsim.com/radioroom/showthread.php?t=128593

I haven't found more than one issue using this... feedback are welcome, so we can find another issues on using this.

I guess it is all in how you view things in life.

It is also quite easy to argue that reaching crush depth is (realistically) a very sudden event in real life. At the moment it occurs, life aboard the sub ends in a split second.

You're absolutely right about that, no point arguing.

But the crush depth is poorly simulated in the game, original or modded. There is no crush depth final point, it is related to a relative depth, once you cross it, the hull will start to lose hitpoints, once the hp reaches zero, death screen. So lets say you are diving at 1 meter per second, when you bleach thru the barrier of the crush depth, the hull will start decomposing. If the crush depth is 250, you will get death screen around 300, 320 meters. But the interesting thing is, if you are diving at 2 meters per second, or if you are literally flying against the bottom due to overflood, lets say at 5 meters per second, you will bleach the crush depth line and get the death screen arould 450, 500 meters... and that is as irrealistic as... well, something funny in my head I shouldnt say here... :rotfl:

But we cant get rid of that, its hard coded...

On the other hand, we can get rid of that annoying death screen, also irrealistic...

Wouldnt you agree?
Not at all, because changes to the player U-boat damage model have other very negative effects. Breaking one thing to fix another is certainly your choice. However, fixing things in this way isn't really a step forward.

The mod you describe will likely function with GWX, but will not be compatible with the damage model balance in GWX.

For these reasons and others we will advise GWX users against employing this modification.
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Old 01-09-08, 02:23 AM   #4
Philipp_Thomsen
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Throwing wrenches again...

If you receive a deckgun shot agains your u-boat (that you shouldn't, coz you shouldn't be fighting a destroyer surfaced) will result in flooding and equipment destroyed just like in normal game. If you let the destroyer swiss-cheese you uboat, everybody inside will be dead and all the equipment gone to waste, the flooding will be all over the place and you uboat will be sinking, and sinking fast.

So really, the only problem so far is that the swiss-cheesed uboat have the same crush depth as a brand new uboat. And that can be fixed! Im working on that as we speak.

So this is nothing to do with scrambling the game as you are putting here. So go ahead and send PMs to everybody telling them that my mod will erase all the files in the hard disk or whatever you want to say.

I think that you shouldnt get involved in a mod that is not yours, like you said to me once, remember?

Let the people try, and let them get pissed off or enjoy, let them TRY!
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Old 01-09-08, 02:29 AM   #5
Kpt. Lehmann
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Quote:
Originally Posted by Philipp_Thomsen
Throwing wrenches again...

If you receive a deckgun shot agains your u-boat (that you shouldn't, coz you shouldn't be fighting a destroyer surfaced) will result in flooding and equipment destroyed just like in normal game. If you let the destroyer swiss-cheese you uboat, everybody inside will be dead and all the equipment gone to waste, the flooding will be all over the place and you uboat will be sinking, and sinking fast.

So really, the only problem so far is that the swiss-cheesed uboat have the same crush depth as a brand new uboat. And that can be fixed! Im working on that as we speak.

So this is nothing to do with scrambling the game as you are putting here. So go ahead and send PMs to everybody telling them that my mod will erase all the files in the hard disk or whatever you want to say.

I think that you shouldnt get involved in a mod that is not yours, like you said to me once, remember?

Let the people try, and let them get pissed of or enjoy, let them TRY!
LOL, I'm not bothered at all. I'm only stating matters that GWX users should be aware of before they use your mod.

Nor have I said anything rude to you.

Although it would have been nice of you to have given us the same benefit in days past. Instead you flamed and insulted, and showed your ignorance of GWX methodology regarding damage modelling in GWX.

Your words:

Quote:
Originally Posted by Philipp_Thomsen
Two hours ago, i was playing SH3 with GWX2.0 and i attacked the bristol port, had some sinks (3 or 4 mercs) and two destroyers outside the port... so my crew was very tired from reloading torpedoes, and i decided to park my uboat near the land past the port, on a safe spot, go to surface and put the crew to rest, while i put another crew to bring inside the outside torpedos... so i went downstairs to catch something in the kitchen... i was away for 5 minutes...

When i got back, i was filled with hate... 2 (TWO) patrol crafts had killed half of my crew and flooded my submarine in all compartments... all compartments were reporting several damage and a lot of equipment were destroyed... ALL THIS WITH A MACHINE GUN???

hahahahahha... it was my first mission on my new campaign, and i didnt saved... too bad, i will have to start all over again and wait the eternity loading times...

I keep shooting a fighter plane over 15 minutes and run out of ammo on my 20mm, and the mf is still flying around, laughing in my face... but of course, a submarine is much more delicate... for petes sake! 20mm should rip apart a fighter in 2 or 3 shots!!!

But i dare any of you to destroy a type IXB submarine to pieces and kill everybody inside using a machine gun... IN ONLY 5 MINUTES!!!! you would probably not acomplish such a feat even if u have infinite ammo (such those patrol craft claws)!

By the way... 5 shots of my deck gun to sink a patrol craft??? WITH 105MM??? one single shell would blow them up to pieces...

this is ridiculous...

gwx dev team, awesome work all around, but the damage models stinks!

(with all do respect, obviously )
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Old 01-09-08, 02:39 AM   #6
Philipp_Thomsen
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by Philipp_Thomsen
Throwing wrenches again...

If you receive a deckgun shot agains your u-boat (that you shouldn't, coz you shouldn't be fighting a destroyer surfaced) will result in flooding and equipment destroyed just like in normal game. If you let the destroyer swiss-cheese you uboat, everybody inside will be dead and all the equipment gone to waste, the flooding will be all over the place and you uboat will be sinking, and sinking fast.

So really, the only problem so far is that the swiss-cheesed uboat have the same crush depth as a brand new uboat. And that can be fixed! Im working on that as we speak.

So this is nothing to do with scrambling the game as you are putting here. So go ahead and send PMs to everybody telling them that my mod will erase all the files in the hard disk or whatever you want to say.

I think that you shouldnt get involved in a mod that is not yours, like you said to me once, remember?

Let the people try, and let them get pissed of or enjoy, let them TRY!
LOL, I'm not bothered at all. I'm only stating matters that GWX users should be aware of before they use your mod.

Nor have I said anything rude to you.

Although it would have been nice of you to have given us the same benefit in days past. Instead you flamed and insulted, and showed your ignorance of GWX methodology regarding damage modelling in GWX.

Your words:

Quote:
Originally Posted by Philipp_Thomsen
Two hours ago, i was playing SH3 with GWX2.0 and i attacked the bristol port, had some sinks (3 or 4 mercs) and two destroyers outside the port... so my crew was very tired from reloading torpedoes, and i decided to park my uboat near the land past the port, on a safe spot, go to surface and put the crew to rest, while i put another crew to bring inside the outside torpedos... so i went downstairs to catch something in the kitchen... i was away for 5 minutes...

When i got back, i was filled with hate... 2 (TWO) patrol crafts had killed half of my crew and flooded my submarine in all compartments... all compartments were reporting several damage and a lot of equipment were destroyed... ALL THIS WITH A MACHINE GUN???

hahahahahha... it was my first mission on my new campaign, and i didnt saved... too bad, i will have to start all over again and wait the eternity loading times...

I keep shooting a fighter plane over 15 minutes and run out of ammo on my 20mm, and the mf is still flying around, laughing in my face... but of course, a submarine is much more delicate... for petes sake! 20mm should rip apart a fighter in 2 or 3 shots!!!

But i dare any of you to destroy a type IXB submarine to pieces and kill everybody inside using a machine gun... IN ONLY 5 MINUTES!!!! you would probably not acomplish such a feat even if u have infinite ammo (such those patrol craft claws)!

By the way... 5 shots of my deck gun to sink a patrol craft??? WITH 105MM??? one single shell would blow them up to pieces...

this is ridiculous...

gwx dev team, awesome work all around, but the damage models stinks!

(with all do respect, obviously )

Everybody gets drunk once in a while... And I already asked for apologize from those dark days for you via PM. Sadly you will keep making a big deal of this and keep rubbing that on my face.

But I dont mind, Im regret and I've ask apology, done my part. Have no hard feelings against you, I do respect and use your work.

Shame you dont want to get the higher path here too.

Again, thanks for the conversation Kpt, you're the best!

Lets not hijack this thread.
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Old 01-09-08, 07:10 AM   #7
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Default Question to Phillip_Thomsen and Kpt. Lehmann:

Question to Phillip_Thomsen and Kpt. Lehmann:

What`s the Different, in game, by this three NSS_Uboat7b.zon-Settings? Can you explain me?


Thanks in advance.
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