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Old 12-28-07, 07:45 AM   #11
Galanti
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Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
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Quote:
Originally Posted by WernerSobe

Merchants ready. Working on warships. In comparison to 3.3 all ships will be easier to sink.
Hmmm...how much easier to sink? Do you mean with numbers of hits, or in terms of locations of hits. I never had a problem with the damage model with 3.3 and I hope we don't go back to the days of sinking Shokakus with one hit.

As far as indestructible destroyers go, I've never ever, not with stock, not with any mod, not with my own DM tinkering, seen a destroyer survive more than two hits, and 99% of the time one is more than sufficient. I think what some players are witnessing are prematures, or one of the game's ways of simulating duds. IIRC some people have performed tests that prove just that...fish detonating just feet away from the target.

But I eagerly await the finished product, this mod (along with RSRD or Tater's work on campaign layers) is an absolute must have. Stock DM (and campaign layers) is a joke, a silly nod to console gamers.
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