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Old 12-24-07, 04:58 AM   #1
Dilust
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Join Date: May 2007
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Oh, this is a great X-mas present. Thank you very much!
Only few questions:
1) As you said your application overworks the random mission file. What exactly mean the command lines named

SpawnProbability=
ReportPosMin=
ReportPosProbability=

and how they exactly works?

2) Other country ships will be affected by the overworking?

3) Your programm affect the report probability for task forces, but what's up for lone warship like submarines?

4) Airplanes reports?

5) What means "probablity of ships leave the port"?

6) It is necessary to re-generate the random file after each patrol and why? I don't have a powerfull PC, and the procedure take some minutes.

Thank you very much for your hard work and for your time. I wish you a Merry Christmas and an happy new year.

Regards,
Dilust
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Old 12-24-07, 08:03 AM   #2
irish1958
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Nicholas
Thanks for this wonderful tool. I won't have a lot of time to run tests over the holidays, but I will later and report back.:hmm:
On my one patrol with the SH3Contacts1.1, everything worked as advertised.
Merry Christmas and have a wonderful New Year!
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Old 12-24-07, 09:21 AM   #3
Nicolas
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Thanks Dilust.

1) SpawnProbability= Is the probability if a group will appear; no contact report only going to sea (i think is that i never touched this) so if you increase more ships will be at sea.
ReportPosMin= Minutes will pass until the game try to report again...
ReportPosProbability=the probability of getting a report on each try.

2) When i made the program i was playing the original sh3 so if the game trhow me reports of neutral countries i dont care because they have color... but in gwx contacts appears black so i made this function to change only for british or american or both or All like before.

3) It is possible to add new entries for subs and airplanes.

5) Modifies SpawnProbability=

6) Each group can appear more than once, (they have entry and end dates) meaning that between patrols (specially if numbers are high) you may encounter reports on the same routes. Running the tool again (restoring original first) keeps random which routes will be reported. But if you not notice this behaviour there is no need.

I hope this can help. Greetings.

Last edited by Nicolas; 12-24-07 at 10:03 AM.
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Old 12-24-07, 09:59 AM   #4
bigboywooly
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Quote:
Originally Posted by Nicolas
SpawnProbability= Is the probability that a group will appear no contact report only going to sea (i think is that i never touched this) so if you increase more ships will be at sea.

Means % chance the group will actually sail\show ingame - make them all 100% and you can sit in one spot and wait


ReportPosMin= Minutes will pass until the game try to report again...

Correct

ReportPosProbability=the probability of getting a report on each try.

Correct

When i made the program i was playing the original sh3 so if the game trhow me reports of neutral countries i dont care because they have color... but in gwx contacts appears black so i made this function to change only for british or american or both or All like before.

It is possible to add new entry for subs.
Answers in yellow

Interesting idea
Nice little program

Will appeal to those on limited time and the impatient players
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Old 12-24-07, 10:12 AM   #5
Nicolas
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Thanks Irish Happy Holidays.
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Old 12-24-07, 10:15 AM   #6
Nicolas
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I know is almost religion among a lot players the going alone at sea and search, i dont like to 'disturb' that, i wrote this:
"- If you are playing for the first times sh3, play a career or some patrols
with the original campaign files. Then you can decide better if you need to use the tool."
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Old 12-25-07, 08:16 AM   #7
CapitanPiluso
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Hola Nicolas, es bueno ver a alguien vecino por aca !!!

Feliz Navidad !!!
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