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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: May 2007
Location: Italy
Posts: 32
Downloads: 0
Uploads: 0
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Oh, this is a great X-mas present. Thank you very much!
Only few questions: 1) As you said your application overworks the random mission file. What exactly mean the command lines named SpawnProbability= ReportPosMin= ReportPosProbability= and how they exactly works? 2) Other country ships will be affected by the overworking? 3) Your programm affect the report probability for task forces, but what's up for lone warship like submarines? 4) Airplanes reports? 5) What means "probablity of ships leave the port"? 6) It is necessary to re-generate the random file after each patrol and why? I don't have a powerfull PC, and the procedure take some minutes. Thank you very much for your hard work and for your time. I wish you a Merry Christmas and an happy new year. Regards, Dilust
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Memento Audere Semper Gabriele D'Annunzio |
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#2 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Nicholas
Thanks for this wonderful tool. I won't have a lot of time to run tests over the holidays, but I will later and report back.:hmm: On my one patrol with the SH3Contacts1.1, everything worked as advertised. ![]() Merry Christmas and have a wonderful New Year! ![]()
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Irish1958 ![]() |
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#3 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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Thanks Dilust.
1) SpawnProbability= Is the probability if a group will appear; no contact report only going to sea (i think is that i never touched this) so if you increase more ships will be at sea. ReportPosMin= Minutes will pass until the game try to report again... ReportPosProbability=the probability of getting a report on each try. 2) When i made the program i was playing the original sh3 so if the game trhow me reports of neutral countries i dont care because they have color... but in gwx contacts appears black so i made this function to change only for british or american or both or All like before. 3) It is possible to add new entries for subs and airplanes. 5) Modifies SpawnProbability= 6) Each group can appear more than once, (they have entry and end dates) meaning that between patrols (specially if numbers are high) you may encounter reports on the same routes. Running the tool again (restoring original first) keeps random which routes will be reported. But if you not notice this behaviour there is no need. I hope this can help. Greetings. Last edited by Nicolas; 12-24-07 at 10:03 AM. |
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#4 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Interesting idea Nice little program Will appeal to those on limited time and the impatient players |
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#5 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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Thanks Irish Happy Holidays.
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#6 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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I know is almost religion among a lot players the going alone at sea and search, i dont like to 'disturb' that, i wrote this:
"- If you are playing for the first times sh3, play a career or some patrols with the original campaign files. Then you can decide better if you need to use the tool." |
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#7 |
Forum Captain
![]() Join Date: Apr 2007
Location: Buenos Aires
Posts: 273
Downloads: 22
Uploads: 0
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Hola Nicolas, es bueno ver a alguien vecino por aca !!!
Feliz Navidad !!!
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(Yo no fui ) My DW pics :https://goo.gl/photos/5gBN7WFntLBSAsc17 My SSM2007 pics :https://goo.gl/photos/1Fa6GaEom28AZuc57 |
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