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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Do you find this mod helpful | |||
yes |
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21 | 87.50% |
no |
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3 | 12.50% |
Voters: 24. You may not vote on this poll |
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#2 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
Uploads: 51
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Yes, MM. I think it's a very useful tool. Saves a lot of time when making tests or trying mods.
![]() CapZap
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Wow, this would be useful in SH4 as well. Great idea!
In SH4, you could simply take each GameModes=SingleMission,SinglePatrol,Career,Multip layer Cooperative,Multiplayer entry and remove the SingleMission from it in Campaign.cfg (cept maybe the ports, and map labels (Campaign_LOC and Campaign_NMS) 1 file. tater |
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#5 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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Warning I have been advised that MBFL mod may
conflict with native gwx missions so until tested assume they conflict. MM (GWX2.0 that is 1.03 was fine) Last edited by Mush Martin; 02-07-08 at 10:54 AM. |
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#6 |
Stowaway
Posts: n/a
Downloads:
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This is great, Mush. Thanks! I hate waiting for the loading while playtesting. It's a real time saver for us modders.
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