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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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Hi Jimmie. Jep. I still got it. In fact I think I'm using it on GWX at the moment. Works fine for me.
I'm at work right now, and my computer's parts at home are spread on the floor because I'm building up a new system and still missing a new midi tower. However as soon as I got everthing running and copied over to the new system, I'll look into it. In case you don't hear from me till Saturday evening, just PM me or post here. I might forget ![]() |
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#2 |
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
Posts: 259
Downloads: 0
Uploads: 0
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Thanks a lot woof
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#3 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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No prob.
By the way: I just remembered that I'm currently using Poor Sailor's Favorite Dials Mod which also uses NYGM's TDC and FLBSale's 6-Dials Mod. Like this one even better! Works very well with GWX 2.0 |
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#4 |
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
Posts: 259
Downloads: 0
Uploads: 0
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I used to use customized FLBSale's 6-Dials Mod with NYGM. But with GWX2 now I want to minimize slide thing (one of the reason is I'm using widescreen monitor and that kills right side boundary (mouse cursor have to go beyond the edge of right side)).
Actually, I kinda wish there were almost no 2D interface and I were forced to operate in 3D, that'd give me more feeling of I'm actually in the sub with guys. So these days I try not to go to map screen as possible. I'm thinking to kill slideout gauge (fuel, battery, air report) so I'll have to check those things in 3D view. I really wish I could operate the telegraph in 3D and give coruse order via keyboard command. But TDC got to be fast accesible with current game UI for manual targeting. Map portion of the TDC screen is near useless as I'm turning automap off. The problem is, TDC will automatically stops when "unlocked" target unlike the real thing, and but I need very quick way to check or re-enter TDC value and thus that NYGM slideout dials are essencial...yeah, you know. I wish if I could do some plotting job on the map (separate from the "nav" map) or use that real estate for say, torpedo management ('I' function). FLBSale made TDC GUI mod after 6 dials which was also very cool but some of the TDC dials in the mod were a bit unnecessarily too big to my liking (I'm not aggressive enough to play in that hardcore looking interface ) So I thought about constructing a whole TDC based on his, but then (2 years ago) I didn't see much information about interface file and without knowledge of them it seemed it could be too much work that I couldn't afford, so. I wansn't playing SH3 for a year so didn't check what's been going on here but lately started again and found U-jagd tools or OLC GUI which is so nice for manual targeting. |
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#5 | |
Eternal Patrol
![]() Join Date: Nov 2006
Location: Southampton. UK
Posts: 189
Downloads: 0
Uploads: 0
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#6 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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[
Can you guys hook me up with the mod! The link's down!:hmm:
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#7 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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Congratulations Woof1701 for your mod.
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#8 | |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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![]() This mod of mine is ancient - a year old - and I stopped developing it because of YOURS (and because noone had reacted to my Release announcement) *g* Looking forward to your new version. Thanks. ![]() |
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#9 |
Mate
![]() Join Date: Aug 2004
Posts: 51
Downloads: 39
Uploads: 0
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Watching this space....
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__________________
A Frog, A Pond, The Frog jumped, PLOP! |
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