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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Subsim Aviator
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http://www.subsim.com/radioroom/showthread.php?t=126216
there is a link to his thread... a link to a video demo is also there somewhere
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#2 |
Fleet Admiral
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On the whole play balance in GWX2.0 is similar to GWX1.03. In beta testing however I found that I had to make some adjustments to the way I played in later years for two reasons.
1. Although there have been no changes to AI sensor settings, a vast number of changes to the deployment of forces means that things in GWX2.0 are a lot more unpredictable. This goes down to the random units to be found patrolling and in the makeup of convoys. There are a number of new units some with interesting characteristics that you simply have to see to believe. I'm not going to write a spoiler here but there are still a lot of things I'm learning about how this game plays. 2. Late War is fare more engaging and challenging. Try coming out of port in 1944 in Brest or Flesburg in 1945 and you will see why. The air units alone and the addition of some beautiful touches to what happens during an air raid by Allied level bombers make playing late war worth the challenge of staying alive. Beware though! The eye candy is too good not to miss, so playing with external camera is a must. But this can be a distraction from your duty as Kaleun of your boat. You need to be careful not to get too hung up with looking at stuff and concentrate on conning your boat when things are getting hairy. To be honest even though I've been "playing" it for the better part of this year during beta testing, I plan to be playing it for some time to come just so I can see some of the fantastic work the deve team has put together for the community. My recommendation, get off your butt and get it installed and see the difference. 2.0 is a whole new game! ![]() Last edited by TarJak; 12-10-07 at 06:05 AM. |
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