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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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I just did. Voice and text message.
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#2 |
Rear Admiral
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It's been my hunch that those messages are coded somewhere to occur at a specific depth. Same depth as Sh3. Since subs in SH4 don't dive that deep - we never hear them.
So then... max out the crash depth on your sub for 265 meters or so? ![]() |
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#3 |
Lieutenant
![]() Join Date: May 2007
Location: Albany, New York USA
Posts: 260
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Very cool!
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#4 | |
Stowaway
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#5 |
Weps
![]() Join Date: Apr 2007
Location: Nottinghamshire
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Fixes like this and the 'destroyer in attack run' will add a lot to the game. Really hope you manage to crack these little gems nvdrifter!
Interior damage sounds also -I can't believe this was (again!) neglected in the latest patch. Seems that Ubi must have the devs on a very tight leash. |
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#6 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
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Why your leash statement is most likely true (all programmers are on a tight leash with their parent company (or should be)) perhaps the devs just knew that nvdrifter's genius would blaze through like the heat of a million suns
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#7 |
Bosun
![]() Join Date: Apr 2007
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Surely the diving too deep message could be linked to say 10-25 feet above whatever your current crush depth might be (if damaged) to allow you time to level off before instant death? I don't know much about modding, just my idea.
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#8 |
Stowaway
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Actually, the message plays at 580 feet. :hmm:
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