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Old 12-05-07, 09:50 AM   #1
fabianhidalgo
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We tested sh4 with 1.4 patch, with a nvidia 6600 and has the same problem
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Old 12-10-07, 08:35 AM   #2
EAGLE_01
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Still there with the latest NV WHQL and Beta drivers. They fix one thing, and break another. I guess it's never going to be right. Now, after this patch, all the hard work the Mod guys did is pretty much FUBAR, likw the Sea Foam part of ROW, and now there is an ugly graphic problem. Plus, light shafts? Maybe it's just a LCD screen thing, but they look terrible and splotchy on my rig.
Sorry for the rant, but all this is getting to me. I really wanted to love this sim, but I'm losing it. Hurry up and give us U-Boats so those people will be placated, and it'll be over.

As a greater mind than mine said, "UBISoft..killing memories one game at a time..."
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Old 12-10-07, 08:42 AM   #3
mrbeast
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Quote:
Originally Posted by EAGLE_01
Still there with the latest NV WHQL and Beta drivers. They fix one thing, and break another. I guess it's never going to be right. Now, after this patch, all the hard work the Mod guys did is pretty much FUBAR, likw the Sea Foam part of ROW, and now there is an ugly graphic problem. Plus, light shafts? Maybe it's just a LCD screen thing, but they look terrible and splotchy on my rig.
Sorry for the rant, but all this is getting to me. I really wanted to love this sim, but I'm losing it. Hurry up and give us U-Boats so those people will be placated, and it'll be over.

As a greater mind than mine said, "UBISoft..killing memories one game at a time..."
Oh Dear! Looks like you should go back to SH3 and stop wasting your time
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Old 12-10-07, 08:43 AM   #4
ReallyDedPoet
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Quote:
Originally Posted by EAGLE_01
Still there with the latest NV WHQL and Beta drivers. They fix one thing, and break another. I guess it's never going to be right. Now, after this patch, all the hard work the Mod guys did is pretty much FUBAR, likw the Sea Foam part of ROW, and now there is an ugly graphic problem. Plus, light shafts? Maybe it's just a LCD screen thing, but they look terrible and splotchy on my rig.
Sorry for the rant, but all this is getting to me. I really wanted to love this sim, but I'm losing it. Hurry up and give us U-Boats so those people will be placated, and it'll be over.

As a greater mind than mine said, "UBISoft..killing memories one game at a time..."
Guys this is a new feature in the game, there was a post here from one of the developers a few days back. If you want to go back to how 1.3 looked do a search for Foam Fix here, it is also posted on Longams Web Site .

Here:http://www.subsim.com/radioroom/show...3&postcount=11


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Old 12-13-07, 01:21 AM   #5
Archie
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Can't get into Longams web site (www.downbelow.net) keeps asking for authentification (username and password)..... could somebody please PM me the JSGME enabled file before I take out my service pistol and do the japs a huge favour?

EDIT: I got the file from filefront, built the file structure as it appears in the stock data file (Data/Shaders/Water) dumped that .fx file in there fired it up and JSGME liked it, so off I go!!!!!

EDIT PART 2 : Going back to the new shader file, this old one sends my FPS down the toilet...... oh well, it aint so bad....
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Last edited by Archie; 12-13-07 at 02:54 AM.
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Old 12-13-07, 03:54 AM   #6
jaketoox
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I tried to fix the effect to be in a more acceptable level...if someone is interested to try it, the file is HERE... it's JSGME ready.

Jake

Last edited by jaketoox; 12-13-07 at 08:41 AM.
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Old 12-13-07, 07:41 AM   #7
EAGLE_01
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Quote:
Originally Posted by jaketoox
I tried to fix the effect to be in a more acceptable level...if someone is interested to try it, the file is HERE... it's JSGME ready.

Jake
Thanks for that..and I'm not trying to crack on the devs or anything. I think the "foam" looks great during daylight hours-(they have done tremendous work and SH4 is a work of art)- but in the dark it just glows too much.
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Old 12-13-07, 03:08 PM   #8
Doolittle81
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So many mods overlap....it is difficult to keep the threads on this forum from doing so as well.

I am now wondering: Does the SH 1.4 Patch itself improve foam? Does it make the "Classic Foam" Mod and/or Jaketoox's "New Seafoam" Mod obsolete/unneccesary? It seems that the "Water_edge" Mod supercedes the recently released post 1.4 "foam hot fix" mod (it simply overwrites the single file "waterTranspPS.fx" file)


Will it suffice to just enable the latest Kriller "Water_Edge fix" Mod on top of 1.4? Or is it advisable to enable the Jake "New Seafoam" Mod and then the Water Edge mod?


Is anyone as confused as I am??? Maybe we need a Foam thread??
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