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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Jan 2006
Posts: 53
Downloads: 0
Uploads: 0
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We tested sh4 with 1.4 patch, with a nvidia 6600 and has the same problem
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#2 |
Machinist's Mate
![]() Join Date: May 2007
Location: Dayton, OH.
Posts: 127
Downloads: 46
Uploads: 0
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Still there with the latest NV WHQL and Beta drivers. They fix one thing, and break another. I guess it's never going to be right. Now, after this patch, all the hard work the Mod guys did is pretty much FUBAR, likw the Sea Foam part of ROW, and now there is an ugly graphic problem. Plus, light shafts? Maybe it's just a LCD screen thing, but they look terrible and splotchy on my rig.
Sorry for the rant, but all this is getting to me. I really wanted to love this sim, but I'm losing it. Hurry up and give us U-Boats so those people will be placated, and it'll be over. ![]() As a greater mind than mine said, "UBISoft..killing memories one game at a time..." ![]() |
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#3 | |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
Uploads: 0
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#4 | |
Canadian Wolf
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Here:http://www.subsim.com/radioroom/show...3&postcount=11 RDP |
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#5 |
Medic
![]() Join Date: Jul 2007
Location: The South Pacific, No, Really.... The South Pacific
Posts: 165
Downloads: 73
Uploads: 0
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Can't get into Longams web site (www.downbelow.net) keeps asking for authentification (username and password)..... could somebody please PM me the JSGME enabled file before I take out my service pistol and do the japs a huge favour?
![]() EDIT: I got the file from filefront, built the file structure as it appears in the stock data file (Data/Shaders/Water) dumped that .fx file in there fired it up and JSGME liked it, so off I go!!!!! EDIT PART 2 : Going back to the new shader file, this old one sends my FPS down the toilet...... oh well, it aint so bad....
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![]() __________________ "I can imagine no more rewarding a career. And any man who may be asked in this century what he did to make his life worthwhile, I think can respond with a good deal of pride and satisfaction: 'I served in the United States Navy.'" President John F. Kennedy, Last edited by Archie; 12-13-07 at 02:54 AM. |
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#7 | |
Machinist's Mate
![]() Join Date: May 2007
Location: Dayton, OH.
Posts: 127
Downloads: 46
Uploads: 0
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#8 |
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
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So many mods overlap....it is difficult to keep the threads on this forum from doing so as well.
I am now wondering: Does the SH 1.4 Patch itself improve foam? Does it make the "Classic Foam" Mod and/or Jaketoox's "New Seafoam" Mod obsolete/unneccesary? It seems that the "Water_edge" Mod supercedes the recently released post 1.4 "foam hot fix" mod (it simply overwrites the single file "waterTranspPS.fx" file) Will it suffice to just enable the latest Kriller "Water_Edge fix" Mod on top of 1.4? Or is it advisable to enable the Jake "New Seafoam" Mod and then the Water Edge mod? Is anyone as confused as I am??? Maybe we need a Foam thread?? |
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