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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which is your preference ? | |||
Go Deep and Go Quiet |
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86 | 68.25% |
Go Big or Stay Home |
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40 | 31.75% |
Voters: 126. You may not vote on this poll |
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#1 |
Sparky
![]() Join Date: May 2007
Location: The wrong side of the tracks, Neverland
Posts: 157
Downloads: 9
Uploads: 0
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Depends on the situation. HK groups or convoy escorts? Weather conditions, including night. What I currently have for an ordanance loadout. How good is my crew? What is the current state/ attitude/ relative position of my Boat. I try to evaluate the entire situation, and make the call based on what I can do with a reasonable chance of sucess and survival. Everything I put on the bottom hurts the enemy. And the longer I can avoid being put there hurts them even more.
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It's like the Blues. You can't play em if you haven't lived em. GWX 3.0 DID |
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#3 |
Sea Lord
![]() Join Date: May 2005
Location: Under a thermal layer in chilly Olde England
Posts: 1,842
Downloads: 0
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Normally I prefer going for long shots with several simultaneous hits on things by timing the shots, so hopefully I never get into trouble, but if it comes to close stuff I generally stay close, go deep and hide under the convoy, then when the escorts get bored or look in the wrong place, I sometimes come up and have a crack at them, the deciding factor usually being how many tubes and fish I have and how good I think they are. It requires a lot of careful listening on the hydrophones, but I think that's one of the fun parts of the sim to be honest.
If it isn't favourable, I'll feck off in the opposite direction. So neither one nor the other, but both, depending on how good they are. ![]()
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#5 |
Sparky
![]() Join Date: May 2007
Location: The wrong side of the tracks, Neverland
Posts: 157
Downloads: 9
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Sink 'em all. I just try not to do anything too stupid.
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It's like the Blues. You can't play em if you haven't lived em. GWX 3.0 DID |
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#6 |
Fleet Admiral
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It is really situational with me. Mostly I avoid the escorts as much as possible, but when there is an opportunity too good to resist I'll give them a red hot go.
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#7 | |
Lucky Jack
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#8 |
Briar Patch Runner
![]() Join Date: Oct 2007
Location: Tucson, AZ
Posts: 95
Downloads: 89
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Slow and quiet, in order to fight another day. To paraphrase an old military addage: There are Old Kapitans and there are Bold Kapitans, but there are on Old Bold Kapitans.
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#9 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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The Reasoned argument
less consumed air better situational awareness escort weapons a danger to themselves although reduced shooting times targets are larger Eliminated escorts are permanent evaded escorts arent. although the turning fight consumes your power faster its over faster and the pickens can come after a recharge or if equipped you can use schnorkel in game at least to make sudden high speed maneuvers in evasion or positioning. this often solicits perimiter escorts to fire inadvertantly on the escorts in close proximity to you causing a protracted friendly fire issue between the escorts. and removing you from there attention also its somewhat more stimulating than sitting on bottom for hours. ![]() |
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#11 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,952
Downloads: 207
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It depends what the escorts are escorting. If it's a few small ships, I'll ignore it and slip away. If the target's big enough, go in with tubes blazing and send the lot to the bottom.
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