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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
Uploads: 0
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Nicely put. It does eventually boil down to $$$. I agree, games have to appeal to the mass market and unfortunately that mass market is the juvenile lads who love to "shoot 'em up" aka the console crowd. It's got to be difficult to please both the true simmers and the pure gamers and let's face it the true simmers will never be completely happy as the purists will always find something to be picky about!
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#2 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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I love the concept of giving orders to other units it would be a nice change from lining up for the shot, dive and evade. As far as historical goes, I rarely think about that as much as just damn good game play, but at the same time understand how some players love that aspect of the game.
Sitting back and watching your commands being implemented in attacks would be a cool as heck, then joining in the hunt. ![]() |
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