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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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![]() Know what you mean though.
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#2 | ||
GWX Project Director
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#3 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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A good example is leaving Lorient (still early in the war). If you go direct to Cape Finisterre, you will run into air patrols. Sail about 20-40 Kms. south before turning and you will avoid them.
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#4 |
Planesman
![]() Join Date: Mar 2007
Location: Salford, Manchester, UK
Posts: 182
Downloads: 3
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Don't forget, just because a destroyer turns up, its crew have not necessarily detected you. As mentioned above, they may simply be on a patrol course that has coincdentally intersected your route.
Especially at night or in dense fog, it's entirely possible to cruise by not 500m away, and they won't see you. Don't forget that submarines are mostly submerged, and have a smaller profile to spot than a warship, which is mostly out of the water and far bigger than you. Often, unless they have radar, you'll spot them before they spot you. Therefore, if you dive and go silent, the destroyer will usually drive on past without even attacking. If so, you've successfully evaded the attack. Note also that sound is often a better detection means than sight. if you're underwater, your hydrophone listens out to 34km from your position (although the operator seems deaf if a sound is beyond 20km). Take a dive every few hours to check your hydrophone to ensure there's nothing sailing towards you. But, be aware that within 2-3km, any destroyers will also hear the sound of your propellors in the water if you're moving faster than about 3kts while submerged. Today's lesson: Frequently when it's dark or foggy, it can be better to use the hydrophone to check for nearby ships than using the lookouts. However, it also then makes you more easily detectable for the enemy. Welcome to SHIII. Give 'em hell! ![]()
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Using GWX 3.0 at 100% realism, OLC's 'Ubermod' & Torpdamagefinal ![]() |
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#5 |
Grey Wolf
![]() Join Date: Sep 2007
Location: In the Air or hiding from Black Swans
Posts: 760
Downloads: 6
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You guys are forgetting about Bernard. Bernard is in charge of everything that goes wrong.
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The Crazy Wolf ![]() |
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#6 |
Electrician's Mate
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 135
Downloads: 38
Uploads: 0
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I'm running with GWX and i usually come across a lone DD on patrol somewhere in the middle of nowhere. So that in itself isn't to strange.
And sometimes well..... 2 nights ago while playing a single mission i was running on the surface in moderate fog when directly infront of me a DD appeared firing while clearing from the fog as if he'd known where i was all the time. And this was only late 1940 ! I barely managed to submerge before it got to me and took some damage from it's deckgun but as he passed overhead his DC's set at a very shallow depth managed to get me. I went down with heavy flooding while the DD was left with it's stern on fire and 1 screw less due to the close proximity of it's own DC. This was a fast Wham, Bam, thank you Ma'am ![]()
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Den Tipperary song, wenn ich bitten darf ! |
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#7 |
Medic
![]() Join Date: Nov 2007
Location: Kentucky, USA
Posts: 160
Downloads: 0
Uploads: 0
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What's the best way to avoid a DD if its 650m from you but hasn't spotted you yet? Thy Type IX takes FOREVER to dive... does crash diving make a ton of noise that DD's can pick up. So far I've been really lucky and have just dived normally without being spotted.
About the English Isles, I never go anwhere near them unless shadowing a convoy. Their airplanes always end up right on top of me... I've had a good number of close calls. One time, 4 Hurricanes (?) ended up right on top of me all dropping bombs. They missed by only 25 feet... |
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