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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lucky Jack
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Looks great. Why did you choose the green color? Something you have seen in RL before? When used it just changes the lines or the whole lense? JSGME ready?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#2 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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![]() Quote:
It changes the mask face that hold's the cross hairs to green instead of black. |
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#3 |
Navy Dude
![]() Join Date: Mar 2007
Posts: 178
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Exactly, green because it matches with the bearing numbers at night.
Although at first i was thinking to make it pink-red like the night-mask color. But then i thought green is probably a bit better because it's a more familiar color for displays, hard to explain, just a feeling i guess. Yes, it onlu changes the color of the grid, the lens itself is not affected by this mod. Regards, fvd |
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#4 | |
Navy Dude
![]() Join Date: Mar 2007
Posts: 178
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Forgot this in my previous reply, but yes, it is JSGME ready (as you can read in the text where i announced the mod ![]() |
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#5 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
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The green color works very well for me. It's extremely visible in all light conditions that I've encountered so far.
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#6 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
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Great thanks to you fvd! I've had problems at night with the scope myself. Timely mod if I must say so.
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#7 | |
Navy Dude
![]() Join Date: Mar 2007
Posts: 178
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I'm glad people like it and use it Regards, fvd |
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#8 |
Stowaway
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is this 1.3 & 1.4 ready?
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#9 | |
Navy Dude
![]() Join Date: Mar 2007
Posts: 178
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![]() Quote:
Have fun and good hunting! fvd |
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