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Old 11-03-07, 07:05 PM   #11
TheDarkWraith
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Join Date: Jun 2007
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alright v2.03 is finishing up for release here soon. Let me tell you all what has been fixed/added/changed.

fixed:

- small and large smokes rotating with ship. Now they 'smoke' upwards at all times but are still wind affected by the ship's movement
- funnel_smoke redone again. Now when the ship is stationary there is no smoke emitted. And funnel_smoke as a whole has been redone to make it appear that the wind is baffling it around.
- smoke_small and burnning_oil_smoke_small have had their rates increased. Now they look more 'full'.

changed:

- removed the red reflection from the red distress flare.
- made the red distress flare 1/3 smaller in size

added:

- A 'bleeder' body has been added. This body will start to bleed when it hits the water. The blood cloud will expand and fade out over time.
- The bleeder body will be flailing on the surface instead of stationary
- There are 10 customizable sounds for civilian ship's annoucement system. When the civilian ship has detected you they will play an announcement over their shipwide PA system. You will be able to assign any one of the 10 announcements to any ship you'd like.
- There are 10 customizable sounds for military ship's annoucement system. When the military ship has detected you they will play an announcement over their shipwide PA system. You will be able to assign any one of the 10 announcements to any ship you'd like.
- Tied with the PA announcements are a ship's horn. Each PA announcement can have a ship's horn with it. There are 20 customizable horns available (10 for civilian, 10 for military). They are tied together as follows:
- civilian/military Ship's horn #1 is tied to civilian/military PA announcement #1
- civilian/military Ship's horn #2 is tied to civilian/militaryPA announcement #2
- so on and so forth
The ship's horns will be heard 3 seconds after the PA announcements start for civilian ship's and 1 second after for military ships.
You'll have to be close to the ship to hear these announcements. The ship's horn though can be heard 5000m away.
The PA announcements and associated ship's horn will repeat every 15 mins for the civilian ships and every 12.5 minutes for the military ship's provided they still have you detected.
You do not have to have a PA announcement or ship's horn on a ship. It's entirely up to you.
- A starshell gun has been made available. This new gun can be added to any ship (civilian/military). Once you are detected the enemy will fire this gun high up in the sky in your direction in an attempt to light up the area where you are. They will keep lobbing these shells until they either run out or lose sight of you. They have 60 shells with each shell lasting roughly 1 minute in duration.

Any other ideas?

Last edited by TheDarkWraith; 11-03-07 at 07:18 PM.
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