![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
XO
![]() Join Date: Nov 2006
Location: Warrington, UK
Posts: 417
Downloads: 106
Uploads: 0
|
![]()
am i the only one that likes the longer dive times?
well i mean don't get me wrong i love the fact that my baby U-53 goes down like a lead balloon but in my newly commissioned Gato i am finding i'm there going "down, down ya slow bugger get down!" as the planes are edging closer and closer..... adds to the immersion. i mean in sh3 it'd be like "plane spotted" crash dive, gone. now its Radar contact, which gets you in spotting range, crash dive! .... .... plane is visible, lining up .... .... and we're down. the plane makes its run and misses by 40 feet. thats just fun! |
![]() |
![]() |
![]() |
#2 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#3 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
|
![]()
Just thought about this, if you change the displacement, you may wind up changing the turning radius, acceleration/decceleration and other operations that are affected by mass. Would also make it harder or easier (deopending on which way you go) to drive to the surface with flooding.
__________________
"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
![]() |
![]() |
![]() |
#4 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]() Quote:
I personaly like the way it work's now and do not feel the need for change just offering idea's for the people who want it differn;t for thier own game's. |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|