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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#646 |
Lieutenant
![]() Join Date: Sep 2007
Location: the armpit of the Mid-Atlantic / Quadrant CA42
Posts: 262
Downloads: 8
Uploads: 0
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Red flare!
![]() Racerboy, Would the "help" sounds you are looking for need to be language-dependent? It sure would shake up the moral of a sim. U-boat crew to end up having calls for help be heard in German to occur following an inappropriate targeting situation. ![]() |
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#647 | |
Black Magic
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Unless somebody knows something that I don't or haven't figured out yet....:hmm: |
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#648 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
Uploads: 0
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Racerboy...please check your PMs.
__________________
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#649 |
Black Magic
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Does anyone have any good debris OBJs? I'm looking for wood planks, wood pieces, pipes, ???? Anything that would look like it came from an exploded ship.
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#650 |
Gunner
![]() Join Date: Mar 2007
Location: Los Angeles
Posts: 99
Downloads: 82
Uploads: 0
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Racerboy, I beg of you... STOP posting in this thread until the beta is ready!!
Everytime I see you post, i jump in here expecting to see the beta release of your mod.... In Spanish it = 'Tanto pedo, para no cagar' ![]() It's pure torture....Really looking forward to this one! ![]() |
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#651 | |
Black Magic
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#652 | ||
Silent Hunter
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Good job with the new effects, and I'm especially glad that the oil is now an appropriate color. I noticed that the figures being thrown in the air still have cartridge belts from the gunner figure - do you want to send me the relevant files so that I can delete them? Oh, and one more thing - is there still going to be a tweak file for the release version so we can adjust smoke & other effects ? I feal guilty for asking but I'd be so grateful if you could make one. |
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#653 | |||
Black Magic
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#654 |
Silent Hunter
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I'll give it a try; go ahead and send them.
You replied while I was editing my own post - here's one good sound FX link: http://www.partnersinrhyme.com/pir/PIRsfx.shtml |
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#655 | |
Silent Hunter
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#656 | ||
Black Magic
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In case your wondering about the keyframes you'll see in my PM. The keyframes I sent you are the animation frames of what the bodies are doing in the air until they hit the water. The animation frames loop over and over until they impact the water. I don't have the time to sit down and 3D model these keyframes (I'm not an expert in 3D modelling either - I know enough to be dangerous though ![]() ![]() |
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#657 |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
Uploads: 0
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![]() ![]() Awesome. |
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#658 |
Sea Lord
![]() Join Date: Jul 2006
Location: Canberra, ACT, Down Under (really On Top)
Posts: 1,880
Downloads: 7
Uploads: 0
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RB - Do all these additional objects and noises and so on affect the game speed a lot? I know the FPS drops to as low as 10 when I get in close to a burning tanker atm, will these additions make that drop even more significant?
Love the look of it all, by the way |
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#659 | |
Sea Lord
![]() Join Date: Jul 2006
Location: Canberra, ACT, Down Under (really On Top)
Posts: 1,880
Downloads: 7
Uploads: 0
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#660 |
Engineer
![]() Join Date: May 2003
Location: Bottom of New York Harbor
Posts: 203
Downloads: 518
Uploads: 0
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Race Check your Email....
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