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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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It came from a Moderator on the German Ubi Forum. http://forums-de.ubi.com/eve/forums/...4/m/3681066006 |
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#2 | ||
Gunner
![]() Join Date: Aug 2007
Location: My mind is My Fortress
Posts: 100
Downloads: 110
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Hope I 'll change my opinion for better.
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![]() sir winston churchill. Last edited by LtCmdrRat; 10-24-07 at 10:57 AM. |
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#3 | ||
Torpedoman
![]() Join Date: Feb 2006
Location: The HEART of Fly Over Country
Posts: 120
Downloads: 62
Uploads: 0
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What's that gonna do to framerates?
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Peace is good... Freedom is BETTER! |
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#4 |
The Old Man
![]() Join Date: Sep 2004
Location: Melbourne, Australia
Posts: 1,509
Downloads: 4
Uploads: 0
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I want to know about the water rendering improvements. The less mods I need to have installed the better.
-Sorry modders ![]()
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#5 | |
Saint of the seas
Join Date: Mar 2004
Location: Sorrento, Louisiana
Posts: 1,320
Downloads: 265
Uploads: 127
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![]() The rest sounds great though.
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Frederick J. Barnett Radio Stations & Music Captain's Desk Photos FJB Camera Pre Pearl Harbor Career Start Office links, Info Boxes, & 50 cal Crew Rank Fix Sub Class Info Real Subs SH4 Randomizer Sub Images Office Images Sub Pinups & Pics 24 Hour Clocks Office Posters Nav Map Make-Over Add-ons FJB Navigation Maps Office Window Chronographs Someone's got to take the responsibility if the job's going to get done! Do you think that's easy?! - Gregory Peck, The Guns of Navarone. |
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#6 |
Seaman
![]() Join Date: Apr 2007
Location: Klaipeda, Lithuania :)
Posts: 32
Downloads: 0
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Improvements to Water rendering
I think leo might have some more work, but overall, very good job from devs ![]() |
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#7 | |
Soundman
![]() Join Date: Apr 2005
Posts: 147
Downloads: 18
Uploads: 0
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#8 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#9 |
Captain
![]() Join Date: Apr 2002
Posts: 545
Downloads: 0
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All I can say is that if this is the full 1.4 list than I am rather disapointed.
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#10 |
Torpedoman
![]() Join Date: Apr 2005
Location: Tucson, AZ USA
Posts: 113
Downloads: 13
Uploads: 0
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Thanks for the info.. Is great to have a hint as to what will be worked on.
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U.S.S. Harder "Hit'em Harder" "How long can you tread water?" |
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#11 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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The fact that UBI is investing money in making substantial improvements to the engine has implications for both the add-on and SH5. Normally a developper will improve an engine for a new game, not an add-on. This leads me to one of two conclusions: 1. the add-on may be more substantial than a mere expansion pack and may contain more than just u-boats and a new indian ocean campaign; or 2. UBI has already given the green light for SH 5. |
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#12 | ||
XO
![]() Join Date: Oct 2005
Posts: 429
Downloads: 20
Uploads: 0
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Looking for a list of mods for SH4? Everything you need is here: List Of Modifications for SH4 v1.3 "The only thing necessary for evil to triumph, is for good men to do nothing." |
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#13 | |||||
Lieutenant
![]() Join Date: Mar 2005
Location: Seneca, SC, USA
Posts: 251
Downloads: 64
Uploads: 0
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I mean tall masts? That would be cool.
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If you want to go fast, go alone. If you want to go far, go together. ![]() ![]() Last edited by ironkross; 10-24-07 at 12:18 PM. |
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#14 |
Rear Admiral
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· Destroyer/Submarine collisions always leading to the destroyer being sunk
Translation: zones.cfg and zon file changes to submarines and destroyers. · periscopes are not animated properly in the interior of US submarines Translation: anvarts CT fix should no longer be neccessary. · Save & Load issues with the submarine crew Translation: *possible* changes to submarine upc file. Although more likely, this is probably a hardcoded issue being fixed. · Magnetic/Contact Detonator switch not working Translation: *possible* changes to us_torpedos.sim, although this could be a hardcoded issue being fixed. · Improper display of the TBT interface in Widescreen resolutions Translation: Small change to the 1024_768.ini file · Loss of torpedo aiming track when crossing the International Date Line Translation: Hardcoded issue. I dont think this will effect any file. Although ill have to change my pearl harbor out of harbor starting point, and id gladly do it. · Enemy ships do not detect steam torpedoes accurately Translation: hardcoded issue, However some changes to the AI_sensors.dat might occur. · Metric/Imperial system issues Translation: hardcoded issue, i doubt this will effect any file. Oh and.. YES, FINALLY! Misc changes: · Damage taken by hulls submarine is shown in the damage interface Translation: Another change to the 1024_768.ini file. · Entries in Captain’s Log are now limited for better performance Translation: hardcoded issue. · Screenshot names now contain the date they were taken on Translation: hardcoded issue · End patrol ports are now displayed on the map Translation: hardcoded issue, although i wonder if a 1024_768.ini file change might occur to render the new nav map graphics involved. · Objectives on the navigation now change color when completed Translation: hardcoded issue. Engine improvements: · Rendering distance increased to 20km, with appropriate improvement in visual sensors capabilities Translation: New scene.dat, sensors.dat, sensors.cfg, AI_sensors.dat, and sim.cfg · Dynamic loading of game units has been implemented, considerably improving loading times Translation: most likely a Hardcoded issue. A little voice in the back of my head wonders if MIS or campaign.cfg files will be effected somehow. · Improvements to Water rendering Translation: new scene.dat |
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#15 |
Captain
![]() Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
Downloads: 0
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Although not way of course, you may be oversimplifying things
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Kilroy was here |
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