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Old 10-24-07, 09:36 AM   #1
TDK1044
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Quote:
Originally Posted by SteamWake
Quote:
Originally Posted by Kpt. Lehmann
20 km!!!

Holy Moley!

Sounds like time for some reallllly good binoculars.
Extra special good space age technology binos that can see over the horizon.

I still want to know where this list came from.



It came from a Moderator on the German Ubi Forum.

http://forums-de.ubi.com/eve/forums/...4/m/3681066006
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Old 10-24-07, 10:45 AM   #2
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Quote:
Originally Posted by SteamWake
Quote:
Originally Posted by Kpt. Lehmann
20 km!!!

Holy Moley!

Sounds like time for some reallllly good binoculars.
Extra special good space age technology binos that can see over the horizon.


It seems awfully short and vague.( about list of changes - cmdr rat)
Agreed. List is too short and ... "Much Ado About Nothing ". Very disapointed.
Hope I 'll change my opinion for better.
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Old 11-01-07, 08:02 PM   #3
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Quote:
Originally Posted by Bilge_Rat
Quote:
Originally Posted by Seeadler


Engine improvements:
· Rendering distance increased to 20km, with appropriate improvement in visual sensors capabilities


-that is a welcome change with potentially huge impact on gameplay, no longer being a 8km "bubble boy"
Maybe - Maybe NOT!

What's that gonna do to framerates?
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Old 11-01-07, 08:07 PM   #4
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I want to know about the water rendering improvements. The less mods I need to have installed the better.


-Sorry modders
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Old 10-24-07, 08:29 AM   #5
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Quote:
Originally Posted by Seeadler
· Loss of torpedo aiming track when crossing the International Date Line
I thought that was fixed in 1.3? And still no mention of the radio cutoff bug at the IDL. Darn.

The rest sounds great though.
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Old 10-24-07, 08:38 AM   #6
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Improvements to Water rendering
I think leo might have some more work, but overall, very good job from devs
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Old 10-24-07, 08:44 AM   #7
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Quote:
Rendering distance increased to 20km, with appropriate improvement in visual sensors capabilities
Wow!!! Wasn't it originally 8K? This is quite the improvement. I imagine it will have a big impact on performance though.....time to upgrade :-)
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Old 10-24-07, 09:29 AM   #8
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Quote:
Originally Posted by Delusory
Improvements to Water rendering
I think leo might have some more work, but overall, very good job from devs
Perhaps he helped. One can only guess.
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Old 10-24-07, 10:47 AM   #9
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All I can say is that if this is the full 1.4 list than I am rather disapointed.
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Old 10-24-07, 11:23 AM   #10
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Thanks for the info.. Is great to have a hint as to what will be worked on.
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Old 10-24-07, 11:38 AM   #11
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Quote:
Originally Posted by Seeadler

Engine improvements:
· Rendering distance increased to 20km, with appropriate improvement in visual sensors capabilities
· Dynamic loading of game units has been implemented, considerably improving loading times
· Improvements to Water rendering

The fact that UBI is investing money in making substantial improvements to the engine has implications for both the add-on and SH5. Normally a developper will improve an engine for a new game, not an add-on. This leads me to one of two conclusions:

1. the add-on may be more substantial than a mere expansion pack and may contain more than just u-boats and a new indian ocean campaign; or

2. UBI has already given the green light for SH 5.
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Old 10-28-07, 08:54 AM   #12
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Quote:
Originally Posted by Bilge_Rat
Quote:
Originally Posted by Seeadler

Engine improvements:
· Rendering distance increased to 20km, with appropriate improvement in visual sensors capabilities
· Dynamic loading of game units has been implemented, considerably improving loading times
· Improvements to Water rendering

The fact that UBI is investing money in making substantial improvements to the engine has implications for both the add-on and SH5. Normally a developper will improve an engine for a new game, not an add-on. This leads me to one of two conclusions:

1. the add-on may be more substantial than a mere expansion pack and may contain more than just u-boats and a new indian ocean campaign; or

2. UBI has already given the green light for SH 5.
It's unlikely they will use the same engine for SH5. The developers themselves (of SH4) made comments on how difficulty it was to use the engine. Besides which, it's pretty awful. The code is slow as all stink and it's beginning to get pretty aged. They'll no doubt develop a new engine for SH5, assuming there is one.
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Old 10-24-07, 12:02 PM   #13
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Quote:
Originally Posted by Seeadler
Misc changes:
· End patrol ports are now displayed on the map
Three cheers for that at least.

@
Quote:
Originally Posted by AVGWarhawk
Quote:
Originally Posted by LtCmdrRat
Quote:
Originally Posted by SteamWake
Quote:
Originally Posted by Kpt. Lehmann
20 km!!!

Holy Moley!

Sounds like time for some reallllly good binoculars.
Extra special good space age technology binos that can see over the horizon.


It seems awfully short and vague.( about list of changes - cmdr rat)
Agreed. List is too short and ... "Much Ado About Nothing ". Very disapointed.
Hope I 'll change my opinion for better.
Much to do about nothing but hey, it is better than nothing. I see a few fixes I like.
For someone who's not spent that much time away from terra firma; we're talking about just seeing the tops of masts, right?
I mean tall masts? That would be cool.
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Last edited by ironkross; 10-24-07 at 12:18 PM.
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Old 10-24-07, 12:24 PM   #14
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· Destroyer/Submarine collisions always leading to the destroyer being sunk

Translation: zones.cfg and zon file changes to submarines and destroyers.



· periscopes are not animated properly in the interior of US submarines

Translation: anvarts CT fix should no longer be neccessary.




· Save & Load issues with the submarine crew

Translation: *possible* changes to submarine upc file. Although more likely, this is probably a hardcoded issue being fixed.




· Magnetic/Contact Detonator switch not working

Translation: *possible* changes to us_torpedos.sim, although this could be a hardcoded issue being fixed.




· Improper display of the TBT interface in Widescreen resolutions

Translation: Small change to the 1024_768.ini file




· Loss of torpedo aiming track when crossing the International Date Line

Translation: Hardcoded issue. I dont think this will effect any file. Although ill have to change my pearl harbor out of harbor starting point, and id gladly do it.





· Enemy ships do not detect steam torpedoes accurately

Translation: hardcoded issue, However some changes to the AI_sensors.dat might occur.




· Metric/Imperial system issues

Translation: hardcoded issue, i doubt this will effect any file. Oh and.. YES, FINALLY!





Misc changes:

· Damage taken by hulls submarine is shown in the damage interface

Translation: Another change to the 1024_768.ini file.






· Entries in Captain’s Log are now limited for better performance

Translation: hardcoded issue.






· Screenshot names now contain the date they were taken on

Translation: hardcoded issue




· End patrol ports are now displayed on the map

Translation: hardcoded issue, although i wonder if a 1024_768.ini file change might occur to render the new nav map graphics involved.





· Objectives on the navigation now change color when completed

Translation: hardcoded issue.




Engine improvements:
· Rendering distance increased to 20km, with appropriate improvement in visual
sensors capabilities

Translation: New scene.dat, sensors.dat, sensors.cfg, AI_sensors.dat, and sim.cfg






· Dynamic loading of game units has been implemented, considerably improving loading times

Translation: most likely a Hardcoded issue. A little voice in the back of my head wonders if MIS or campaign.cfg files will be effected somehow.




· Improvements to Water rendering

Translation: new scene.dat
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Old 10-24-07, 01:31 PM   #15
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Although not way of course, you may be oversimplifying things
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