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Old 10-20-07, 04:19 PM   #1
-Pv-
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What extractor is used to process .7z files?

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Old 10-20-07, 04:24 PM   #2
Digital_Trucker
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7Zip available at http://www.7-zip.org/
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Old 10-20-07, 04:24 PM   #3
goldorak
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Quote:
Originally Posted by -Pv-
What extractor is used to process .7z files?

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A program called 7-zip.

Here : 7-zip
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Old 10-20-07, 04:43 PM   #4
leovampire
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Default keep them comming guys I know a ton of us have bloopers

All the time and this is a great way to show people how hard it can be to give them the work we eventualy release and what we have to learn over time.

I wish I had taken a lot of screen shot's in the past with all the mistakes. But I am sure new one's to come.
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Old 10-22-07, 09:00 PM   #5
leovampire
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Default sun set Blooper



UM what comes first the sun set or the star's??? :rotfl:
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Old 10-22-07, 09:11 PM   #6
Ducimus
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My problem is, most of my bloopers don't really show up in a simple screenshot. For instance, when i first experimented with explosion radius with depth charges, i punched in some obscene number - just to see what it would do. Well, it basically turned the shock wave of a depth charge, into a new form of underwater propulsion. The speed of which, reached the triple digits

One of my more intresting bloopers occured in SH3. I was messing around with the basic.cfg, and accidently placed the ID code for a snorkel, into the location the game was expecting to see the ID code for one of the two super charges available for the type 7b.

This was a deliberate reconstruction of the result:
http://www.ducimus.net/sh3/snorkel_fun_1.jpg
http://www.ducimus.net/sh3/snorkel_fun_2.jpg
http://www.ducimus.net/sh3/snorkel_fun_3.jpg
http://www.ducimus.net/sh3/snorkel_fun_4.jpg

Note the telegraph setting, and the speed listed.

When i first did this, it was more entertaining because it was unexpected. The boat got moving so fat, it skipped off the water, and reached some very high altitudes, for a very long distance. Do it right, i swear you could fly over england in a uboat.
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Old 10-22-07, 09:44 PM   #7
leovampire
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Default 890 knt's and the flying sub

Quote:
Originally Posted by Ducimus
My problem is, most of my bloopers don't really show up in a simple screenshot. For instance, when i first experimented with explosion radius with depth charges, i punched in some obscene number - just to see what it would do. Well, it basically turned the shock wave of a depth charge, into a new form of underwater propulsion. The speed of which, reached the triple digits

One of my more intresting bloopers occured in SH3. I was messing around with the basic.cfg, and accidently placed the ID code for a snorkel, into the location the game was expecting to see the ID code for one of the two super charges available for the type 7b.

This was a deliberate reconstruction of the result:
http://www.ducimus.net/sh3/snorkel_fun_1.jpg
http://www.ducimus.net/sh3/snorkel_fun_2.jpg
http://www.ducimus.net/sh3/snorkel_fun_3.jpg
http://www.ducimus.net/sh3/snorkel_fun_4.jpg

Note the telegraph setting, and the speed listed.

When i first did this, it was more entertaining because it was unexpected. The boat got moving so fat, it skipped off the water, and reached some very high altitudes, for a very long distance. Do it right, i swear you could fly over england in a uboat.
Instead of the flying NUN although I am sure the guy's on the sub thought they would all be flying Angle's soon after those depth charge explosions LMAO!! :rotfl: :rotfl:
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Old 10-22-07, 10:07 PM   #8
tater
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I'd post a screenshot, but I never bothered to take one of the Silent Hunter 4 has unexpectedly quit CTD dialog

My most common blooper.

Heheh.
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