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Old 10-13-07, 02:50 PM   #556
AOTD_MadMax
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RB,

thats a very good job you doing here !
Iam waiting for 2.01 cause its a " must have" !

Greets

Maddy
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Old 10-13-07, 05:34 PM   #557
Kptlt. Neuerburg
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This mod has gone past "must have" to nessity!!! Even the bad weather looks like well bad weather with this mod.
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Old 10-13-07, 05:43 PM   #558
MONOLITH
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Quote:
Originally Posted by Racerboy

If you liked v1.06 Alpha you'll be amazed at 2.01. I hope to have it complete here very soon. So far I've only had very minor bugs reported on the BETA and they've been fixed.
The orange and yellow smoke has been fixed so that it is black or grey, and the speed that it rises has also been fixed.
Tweak file will be included with the official release version.
Excellent work Racerboy.
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Old 10-13-07, 06:50 PM   #559
d@rk51d3
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Quote:
Originally Posted by Racerboy
If you liked v1.06 Alpha you'll be amazed at 2.01. I hope to have it complete here very soon. So far I've only had very minor bugs reported on the BETA and they've been fixed.
The orange and yellow smoke has been fixed so that it is black or grey, and the speed that it rises has also been fixed.
Tweak file will be included with the official release version.


Aaaawwww, I liked the coloured smoke. Oh well, can't have everything. Eagerly awaiting this awesome mod.

Cheers M8.
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Old 10-13-07, 07:05 PM   #560
Fenris_Wolf
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Great job guys

But my patience is running thin and I want the 2.01 beta NOw!!

Please please
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Old 10-14-07, 04:39 PM   #561
Hawk U-375
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Race.... Check your email........
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Old 10-15-07, 01:18 PM   #562
Siara
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Ive been in the port for couple of days now , and looks like ill be telling my cameraden to spent more time off duty...but is worth it.

Good Job RB .
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Old 10-15-07, 05:08 PM   #563
iambecomelife
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One more thing I want to pester you about, Racerboy - can we please have gigantic orange-red secondary explosions like the ones you get as soon as you torpedo a tanker? Seeing a bunch of extra fireballs tearing apart a ship would be absolutely wonderful. If it seems excessive, maybe some of the secondary events could call for the current (little) explosions, while others could be big ones.

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Old 10-15-07, 06:50 PM   #564
AtlantikEel
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Quote:
Originally Posted by iambecomelife
One more thing I want to pester you about, Racerboy - can we please have gigantic orange-red secondary explosions like the ones you get as soon as you torpedo a tanker? Seeing a bunch of extra fireballs tearing apart a ship would be absolutely wonderful. If it seems excessive, maybe some of the secondary events could call for the current (little) explosions, while others could be big ones.

I'll second that.
(Man, I would not want to be on that ship ....!)
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Old 10-15-07, 09:04 PM   #565
brotebjo
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Quote:
Originally Posted by iambecomelife
One more thing I want to pester you about, Racerboy - can we please have gigantic orange-red secondary explosions like the ones you get as soon as you torpedo a tanker? Seeing a bunch of extra fireballs tearing apart a ship would be absolutely wonderful. If it seems excessive, maybe some of the secondary events could call for the current (little) explosions, while others could be big ones.
That would be neat too, but could it be randomized since not all tankers carried volatile cargo. Just a thought to keep in mind.
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Old 10-15-07, 09:07 PM   #566
brotebjo
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Racerboy,

I've been out of the SH3 world for a little while due to surgery and finely got back to playing with your beta. I was looking over your sounds and thought that you might be interested in Sound for SH3 GWX pach 1.03 from Poul - http://www.subsim.com/radioroom/showthread.php?t=120441 I've used it for quite sometime and can't play the game with out it!
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Old 10-15-07, 09:36 PM   #567
brotebjo
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Default The Straw That Broke The Camel's Back...

This was perhaps the most impressive action that I've seen out of SH4 Effects Beta 2. I just wish that I had gotten in closer for the screen capts. The victim was a CD Destroyer hit with a magnetic torpedo amid ship.










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Old 10-16-07, 06:50 AM   #568
coronas
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A serie of images: Torpedo impact, fires; after two minutes: four big explosions.










More I see, more I like effects
Cheers!!
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Old 10-16-07, 09:20 AM   #569
slow_n_ez
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Currently using the Alpha version and love the effects .. Nice Job Racerboy

waiting patiently for the next release as everyone else ................

Just a quick question ..... That smoke really goes up in the air HIGH .... Standing on the bridge admiring the destructive work my crew done and watching that smoke climb higher and higher I always wonder if it can be seen by patrols ( air and sea ) out of range of my sensors ? .................

Sometimes I'll dive and watch from periscope view but on those rare days when its calm I just float there and all of a sudden get Air craft spotted sir ! Nice knowing ya ! ..............
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Old 10-16-07, 07:21 PM   #570
XanderF
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Quote:
Originally Posted by slow_n_ez
Just a quick question ..... That smoke really goes up in the air HIGH .... Standing on the bridge admiring the destructive work my crew done and watching that smoke climb higher and higher I always wonder if it can be seen by patrols ( air and sea ) out of range of my sensors ? .................
Well, historically, that was absolutely true and possible. Many stricken ships were 'found' by nearby convoys or escorts due to the amount of smoke coming from the battle.

Whether the game models that or not (probably not) would be interesting to know...
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