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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Feb 2007
Location: Iron Coffin
Posts: 195
Downloads: 40
Uploads: 0
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In Sh4s Data folder there is whole new folder with shaders. You cant find one in SH3...
Im not an expert but i think that to make some game use higher version of shaders update of engine is required (in the first place)...(?)
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#2 | |
Mate
![]() Join Date: Jun 2007
Location: In the fjords
Posts: 58
Downloads: 0
Uploads: 0
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![]() Quote:
You'd need to be pretty expert with DirectX to pull it off, though. I'm not. |
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#3 |
Planesman
![]() Join Date: Feb 2007
Location: Iron Coffin
Posts: 195
Downloads: 40
Uploads: 0
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I know MGE. And if someone could do it for Silent Hunter III (is it possible at all?) it could be the only way to make it look better (i mean fake HDR and such).
[speaking of Morrowind: it has the best looking water i have ever seen in games; especially when rain is falling, really great effect, very realistic; and the funny thing is that Morrowind was released in 2002... - when there wasnt pixel shaders 2/3, hdr effects and so on:hmm:]
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#4 |
Mate
![]() Join Date: Jun 2007
Location: In the fjords
Posts: 58
Downloads: 0
Uploads: 0
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Idealizing the memories a little there? No waves. So wouldn't be much use for SH series
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#5 |
Lieutenant
![]() Join Date: Sep 2007
Location: the armpit of the Mid-Atlantic / Quadrant CA42
Posts: 262
Downloads: 8
Uploads: 0
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Wow!
![]() I just did a D/L on your latest version here. And here's a screen of my first hit with this mod. Zoomed in on an F12 view, and you can even hear the flames! I watched the effect from the first eel hit, then to the next 2 that followed; very convincing effects, even to the final flames and slick residues, smoke smoldered and drifted to the last moment of flames, and up it went! Funnel smoke trails are all the best now, both day and night. Super job here. |
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