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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
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I take that back..
If anything, make sure that Tater's IJN radar fix is in. That'd be my first suggestion since it's a huge bug fix. http://www.subsim.com/radioroom/showthread.php?t=120873 As a suggestion, you might put this in and take a second look at the AI detection settings you have. You'll get a "oh damn this stuff matters again" feeling after Tater's bug fix. ![]()
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#2 |
Sailor man
![]() Join Date: Sep 2007
Posts: 45
Downloads: 14
Uploads: 0
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Anyword on compatibility with SH4 1.3
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#3 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#4 |
Sailor man
![]() Join Date: Sep 2007
Posts: 45
Downloads: 14
Uploads: 0
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One more thing...Did you return the Beginning movies back to the UBI originals...noticed that the movie files are at 0.0MB. Just curious.
Not a big deal at all...just trying to make sure that I am installing it right |
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#5 |
Ace of the deep .
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Here is a pack i made up of community mods ready for JSGME . This compliments RFB 1.31 and i hope that it fits in with the style of RFB . Simply download and install .
Your JSGME should look like this ![]() I recommend downloading the 2 extra mods shown. Best played with only the no map contacts unchecked . All credits are in the folder. Unzip with http://www.rarlab.com/ Zipped folder size is 37Mb. http://rapidshare.com/files/55294698..._1.31.rar.html Last edited by THE_MASK; 09-13-07 at 12:13 AM. |
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#6 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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![]() Quote:
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#7 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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My campaign contains a slightly altered version of RFB's flotilla and patrol objectives files. A couple people are using it on top and I think they have no problems. I would expect that the IJN radar fix would be fine right on top, I'd need to be on my SH4 machine to check and see if RFB mucks with the sns files at all the way I did.
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#8 |
Swabbie
![]() Join Date: Apr 2007
Posts: 12
Downloads: 48
Uploads: 0
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Hi all, I have a question but before I ask it I would like to say thank you to all the great modders out there. They have turned a good sim into a great sim, so thank you all very much. You are very talented people.
Now to my question. I am using RFB 1.3. I was wondering if there was a way to add a tool I saw in another mod under the navigation bar. It was a tool where you could ask the navigator for an estimate of how far your fuel would take you at any given speed. I found this to be a very useful tool. Any info would be appreciated. Regardless of the reply , Thanks Beery for a great Mod. Al |
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