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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Best Torp, regardless of renown cost | |||
Mark 14 |
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24 | 35.29% |
Mark 18 |
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13 | 19.12% |
Mark 23 |
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26 | 38.24% |
Mark 27 |
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5 | 7.35% |
Voters: 68. You may not vote on this poll |
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#8 |
Planesman
![]() Join Date: Oct 2006
Posts: 195
Downloads: 0
Uploads: 0
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I Miss the FAT and FAL-pattern torpedoes you got in SH3.
You had Ladder-pattern, which was basically an anti-convoy torpedo Circular pattern, supposed to be anti-escort but probably handy in a number of situations And finally, the model that had a second gyro setting. So you'd set the first gyro setting, then the range and gyro angle for the second course. Very versatile- the torp could basically make a U-turn in case you barely missed your target, or veer off in another direction (to hit a different ship) if it missed the first. Pricey renown-wise, but fun. Just out of curiosity, how did the Leetest of the German homing torps compare (game-wise) to the US homing torpedo (Game wise)? 800 renown for one torpedo was steep, but having that bastard chambered in the stern tube was practically a 'get out of jail free' card if you had an escort chasing after you. Saved my life on a number of occasions, but I've heard gripes about America's one and only acoustic torpedo... |
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