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-   -   Torp Mark (14, 18, 23 & 27) Info Req (https://www.subsim.com/radioroom/showthread.php?t=118237)

Mac400 07-10-07 07:07 PM

Torp Mark (14, 18, 23 & 27) Info Req
 
Anyone care to share the differences betweeen the aforementioned torp's?

I've only gone out with the Mark 18's personally. Early in my career, many duds were evident (1 in 5 / 1 in 6 range.) My last 2 patrols, I haven't had a dud.

As well, the Mark 27's available are VERY short ...

If some kind soul could enlighten me, or point me to a thread I can't find, it'd be greatly appreciated.

Cheers!

;)

Palidian 07-10-07 07:16 PM

http://www.navweaps.com/Weapons/WTUS_WWII.htm

Mac400 07-10-07 07:22 PM

Tnx
 
Sweet, tnx Pali!!!!!!!!!!!!!:up:

STEED 07-11-07 05:45 AM

I have been playing around with the Mk27 homing torp and it's strike rate against destroyers that are hunting you is very poor as they just can not keep up with there target. Against merchants results are a little better, latter today I will try them against destroyers in a convoy who have not spotted you yet.

Palidian 07-11-07 08:28 AM

Yes this torpedo is a slow torpedo, it is a self defense weapon, battery powered so no wake. You should fire it at a charging DD. The game and real live make several departures, one is the faster the DD is going the harder it is for it to hear underwater contacts. So in a real life application you would fire it at close range, while deeper below the surface down a contact barring at a slow target.


Quote:

Originally Posted by STEED
I have been playing around with the Mk27 homing torp and it's strike rate against destroyers that are hunting you is very poor as they just can not keep up with there target. Against merchants results are a little better, latter today I will try them against destroyers in a convoy who have not spotted you yet.


Sailor Steve 07-11-07 10:32 AM

Quote:

Originally Posted by Palidian

Thanks for getting there first; exactly where I would have sent him.:rock:

STEED 07-11-07 11:13 AM

Quote:

Originally Posted by Palidian
Yes this torpedo is a slow torpedo, it is a self defense weapon, battery powered so no wake. You should fire it at a charging DD. The game and real live make several departures, one is the faster the DD is going the harder it is for it to hear underwater contacts. So in a real life application you would fire it at close range, while deeper below the surface down a contact barring at a slow target.

I have observed a charging destroyer and the time the MK27 locks on and turns around the destroyer is well in the safe, the MK27 is too slow.

Excalibur Bane 07-12-07 04:28 AM

Have a look at my Sub Upgrades List for actual in game availability and Renown cost for the torpedoes. Most of them go down in cost as the war progresses.

Jungman 07-12-07 05:37 AM

As far as the game is concerned, and not real life, Mark 23. Renown excluded. Eventually they are free after 1943.

AI does not look at the wakeless Mark 18 electric like a real human would with the steam Mark 14 or 23, to see it coming, and to direct the destroyers to your position.

Mark 14 fast is the plain Mark 23, except if you peek into the .sim file you will see it has less chances of failure over the Mark 14 even after June 1943. Plus there is no annoying adjusting the default slow to fast setting which 95% you would use anyways.

Rockin Robbins 08-30-07 05:55 PM

Mark me down for Mark 23
 
Largest explosive, most reliable, fastest=the one I want on my sub.

sqk7744 08-30-07 06:07 PM

Quote:

Originally Posted by Palidian

Great Link!
Thanks for sharing :up:

Incubus 08-30-07 11:11 PM

I Miss the FAT and FAL-pattern torpedoes you got in SH3.

You had Ladder-pattern, which was basically an anti-convoy torpedo

Circular pattern, supposed to be anti-escort but probably handy in a number of situations

And finally, the model that had a second gyro setting. So you'd set the first gyro setting, then the range and gyro angle for the second course. Very versatile- the torp could basically make a U-turn in case you barely missed your target, or veer off in another direction (to hit a different ship) if it missed the first. Pricey renown-wise, but fun.

Just out of curiosity, how did the Leetest of the German homing torps compare (game-wise) to the US homing torpedo (Game wise)? 800 renown for one torpedo was steep, but having that bastard chambered in the stern tube was practically a 'get out of jail free' card if you had an escort chasing after you. Saved my life on a number of occasions, but I've heard gripes about America's one and only acoustic torpedo...

Peto 08-31-07 10:40 AM

The Mk 27 "Fido" torpedo had it greatest impact in the Atlantic being dropped on u-boats as they dove. Fired against surface ships from a submarine, it had had marginal success at best.

Julhelm 10-01-07 05:02 PM

If you're fighting in blind conditions, the MK27's can be quite useful with some imaginative thinking - For instance like using the sonar, positioning yourself right in front of the convoy and then let loose a homing web of death in their path. It's like one of those old vietnam-era SARH missiles: The less it must turn, the more effective it is.

Krauter 10-01-07 07:52 PM

Quote:

Originally Posted by Julhelm
If you're fighting in blind conditions, the MK27's can be quite useful with some imaginative thinking - For instance like using the sonar, positioning yourself right in front of the convoy and then let loose a homing web of death in their path. It's like one of those old vietnam-era SARH missiles: The less it must turn, the more effective it is.

This is a good idea in theory. though they home in on acoustic signatures, they may not home in on a different target. In a past engagement, I had a DD charging at dead 180, 900 yrs, and a Large Tanker doing 3 knts to my 160, at 1600 yrds.. the torpedo, initialy making a run towards the DD, swung round towards the merchant.. adding another hole in the othewise, destroyed Tanker.

Also, the Mk27 was designed not to destroy or obliterate what it hit, it was instead meant to disable escorts, ie: knock off its rudder transmissions, proppers, etc. For this, it did not require a large warhead, thus they packed it with just enough explosives so it would be large enough to destroy critical components, but be "agile" enough to maneouvre inside the turning radius of the target.

And finally, if you did launch this "homing web of death" , you would be wasting renown, Mk27s cost 500, however, for every sinking you get, you recieve 200 to 250 renown, (only if their not in objective parameters, if they are, you still recieve 200-250 a pop, plus the objective complete bonus) so, if you happen to stray onto a convoy, and let loose with these torpedoes, for every torpedo you loose, you are (at minimum) putting yourself 300 to 250 renown points in debt.

Thus, this "homing web of death" idea would just be a show of, pardon my words, stupidity.

Hoping to have not been offensive,

Krauter


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