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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 | ||
XO
![]() Join Date: Mar 2007
Posts: 411
Downloads: 1
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If you make the CSV, I'll absolutely use it! I'll also support/update it as TM changes. If you don't do it, I'll get to it soon. I've been playing TM and like it so I'd also like to know what I'm missing. I think what initially annoyed me is that 1.) a mod would just change my map and attack scope keys, and 2.) There's no documentation in TM as to what keys are changed, and 3.) SH4 has no option screen for key config, like every other game ever made, ever, and 4.) It's one thing to add a new key with your mod to the stock config, it's another thing entirely to just randomly change stock keys. So, with all that, my first instinct was to roll that back to defaults to get my keys back, extra TM features be damned, so I've been on stock config this whole time so they key thing hasn't been begging for a fix, on my system anyway. I'm still bewildered as to why TM would change the keys to not match the conveniently provided glossy reference card and then not document them. Please don't read this as a major complaint against TM - it's an awesome mod - but stock was my priority and the work pile was pretty high. I've only worked on this for a month, and it is only within the last few days starting to truly settle down with no major changes, so now we can really get on this, and for any other popular ones (RFB anyone?) Quote:
![]() Here's a list of the changes from TM I just typed up: TM 1.6 Key Command Changes vs. Stock: Removed Pause with Backsp Added Time_compr_normal with Backsp Added Numpad Ins for Go_back_to_prev_cam Removed F11 from User_free_camera Added F9 for Conning_tower_camera Changed Coning_deck_camera from F4 to F5 Changed Periscope_camera from F4 to F3 Removed B for Binocular_camera Changed Deckgun_camera from F6 to F10 Changed Cycle_flak_cam from F7 to F11 Changed Navigation_2D_map from F3 to F5 Added F6 for Attack_2D_map Changed Crew_control from F10 to F7 Disabled > for Camera_on_next_unit Disabled < for Camera_on_prev_unit Changed Hydrophone from F8 to H Removed Y from Systems_control Removed Cam_zoom_in and Cam_zoom_out (but no keys assigned) Changed Guns_control from T to I Changed Toggle_captain_panel from F12 to F8 Added R Radar_toggle_on_off Added , for Snorkel_depth Added Ctrl+R for Return_to_course Added Shift+G for Report_time_to_turn Added G for Report_time_to_course_end Added Ctrl+G for Report_range_to_course_end Added Ctrl+W for Report_weather Changed Fire from Enter to Ctrl+Enter Changed W from Cycle_torp_tube to Cycle_fore_torp_tube Added Y for Cycle_aft_torp_tube Added Ctrl+V for Report_nearest_visual_contact Added B for Toggle_battle_stations Added Ctrl+B for Repeat_last_report Added Ctrl+N for Report_nearest_sound_contact Added Shift+N for Report_nearest_warship_sound_contact Added Ctrl+M for Follow_nearest_sound_contact Added Shift+M for Follow_nearest_warship_sound_contact Removed F9 from Radar_view_ascope Uh oh, I'm seeing a problem. W no longer cycles among all tubes, instead limiting to fore tubes, and Y does aft tubes. That's going to throw off all of my tube management related tracking stuff, I'll have to put some special code in for that. But pretty much all the others are no problem, though I don't think Shift is defined in key_codes.csv yet (hint: VK is 0x10, Scancode is 0x00 (not used), see how CTRL and chained ones like CTRL+Insert are set up in key_codes.csv). If someone wants to provide an updated key_commands.csv (with any necessary key_codes.csv changes) for TM while I'm working on the tube thing, that'd be great! Last edited by minsc_tdp; 08-26-07 at 02:30 PM. |
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#152 | ||
Navy Seal
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![]() Ok, I'll have to edit the key_commands.csv, of course, but it also looks to me I'll have to add ctrl-enter to the key_codes.csv as well. Am I on the right track? I'll get to work. If I could do a Shoot configuration, yours is easier than that, so I shouldn't have a problem there. Ingenius work there identifying the shortcomings of present software and overcoming it. I read your very first post on voice command and never dreamed it would lead to this. Ducimus should get involved in coordination here, except that he like you is overworked. I'll get involved then. <DANGER! DANGER!> This allows you to use ALL THE FUNCTIONS without having to remember the arcane key combinations. Therefore, it opens up the mod so everyone can more fully utilize it. Let me put on my Schwarzenegger voice: "I'll be baaaack."
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#153 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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#154 |
XO
![]() Join Date: Mar 2007
Posts: 411
Downloads: 1
Uploads: 0
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IMPORTANT! Very occasionally sh4speech will stop recognizing commands and the system will slow down. If you alt-tab out of SH4 you'll notice a process in Task Manager called sapisvr.exe using a ton of memory. I doubt this is my fault, that's the Microsoft piece. Just kill sh4speech, kill that sapisvr.exe process, restart sh4speech and resume your game. This happened after about an hour of play only once so far.
UPDATE: Fixed in 2.2! Last edited by minsc_tdp; 08-29-07 at 01:16 AM. |
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#155 | |
XO
![]() Join Date: Mar 2007
Posts: 411
Downloads: 1
Uploads: 0
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#156 | |
Navy Seal
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Trigger Maru 1.6 Changes from Stock commands.cfg Name of Command Keys Pause_game key command deleted Time_compr_normal Key0=0x08,,"Backsp" Go_back_to_prev_cam Key0=0x60,,"Numpad Ins" Free_camera Key0=0x71,c,"F2" User_free_camera Key0=0x7B,,"F12" Interior_radio_camera key command deleted Conning_tower_camera Key0=0x78,,"F9" Conning_deck_camera Key0=0x73,,"F4" Periscope_camera Key0=0x72,,"F3" Binocular_camera key command deleted Deckgun_camera Key0=0x79,,"F10" Flakgun_camera key command deleted A01gun_camera key command deleted A02gun_camera key command deleted Cycle_flak_cam Key0=0x7A,,"F11" Navigation_2D_map Key0=0x74,,"F5" Attack_2D_map Key0=0x75,,"F6" Crew_control Key0=0x76,,"F7" Mission_order key command deleted Camera_on_next_unit key command deleted Camera_on_prev_unit key command deleted Systems_control;Weapons_mng key command deleted Toggle_hydrophone_view Key0=0x48,,"H" Toggle_radar_view key command deleted Systems_control key command deleted Cam_wheel_zoom key command deleted Move_forward delete 0x68,R,"" and 0x68,Rc,"" Move_forward_fast delete 0x68,Rs,"" and 0x68,Rcs,"" Move_backward delete 0x62,R,"" and 0x62,Rc,"" Move_backward_fast delete 0x62,Rs,"" and 0x62,Rcs,"" Guns_control Key0=0x49,,"I" Toggle_captain_panel Key0=0x77,,"F8" Radar_toggle_on_off Key0=0x52,,"R" Toggle_snorkel key command deleted Snorkel_depth Key0=0xBA,C,"Comma" Return_to_course Key0=0x52,c,"Ctrl+R" Report_time_to_turn Key0=0x47,s,"Shift+G" Report_time_to_course_end Key0=0x47,,"G" Report_range_to_course_end Key0=0x47,c,"Ctrl+G" Report_weather Key0=0x57,c,"Ctrl+W" Activate_deckgun key command deleted Deactivate_gun key command deleted Close_sel_torpedo_tube key command deleted Fire_torpedo Key0=0x0D,c,"Ctrl+Enter" Cycle_torp_tube key command deleted Cycle_fore_torp_tube Key0=0x57,,"W" Cycle_aft_torp_tube Key0=0x59,,"Y" WP_Identify_target Key0=0x49,s,"I" Report_nearest_visual_contact Key0=0x56,c,"Ctrl+V" Toggle_battle_stations Key0=0x42,,"B" Repeat_last_report Key0=0x42,c,"Ctrl+B" Report_nearest_sound_contac Key0=0x4e,c,"Ctrl+N" Report_nearest_warship_sound_contact Key0=0x4e,s,"Shift+N" Follow_nearest_sound_contact Key0=0x4d,c,"Ctrl+M" Follow_nearest_warship_sound_contact Key0=0x4d,s,"Shift+M" Radar_view_ascope key command deleted View_previous_escort_unit key command deleted View_next_escort_unit key command deleted ![]() This plan can't go wrong! I am a GENIUS!!!!! ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 08-26-07 at 03:57 PM. |
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#157 |
Seaman
![]() Join Date: Jun 2007
Posts: 32
Downloads: 0
Uploads: 0
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This mod is awesome. Sitting in the chair five feet fom the keyboard and using the Logitech PS2 headphones (they got a long reach) is really cool. Also, it makes me feel like a real captain. "GO DO THIS!!!" "Yes sir, this." "This."
"GO DO THAT!" "Yes sir. That." "That." I've also modified the Excel sheet to better suit Trigger Marus settup; this way, I don't get the map when I order "BRIDGE!" |
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#158 | |
XO
![]() Join Date: Mar 2007
Posts: 411
Downloads: 1
Uploads: 0
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#159 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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#160 |
XO
![]() Join Date: Mar 2007
Posts: 411
Downloads: 1
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It is done! 2.1 is posted with FULL Trigger Maru support, including new custom keys and proper tube support! You can now use trigger maru with its customized Commands.cfg file without having to overwrite that with the stock one.
Last edited by minsc_tdp; 08-27-07 at 02:42 AM. |
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#161 |
Sparky
![]() Join Date: Jun 2006
Location: Blackburn, Lancashire, ENGLAND
Posts: 154
Downloads: 23
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Well......I finally ran my first ever full voice control SH4 session!!
![]() Everything worked great.....even managed to sink a Jap DD by voice alone....IMPRESSIVE! (Pity he was so close at the time that we got rammed and sunk ourselves, but "hey"!) Serious KUDOS to you for all the work you've put in on this project over the past few weeks......the short timescale only goes to prove your committment! Some days have included 2 or 3 updates! My earlier problems with keyboard settings (difference between US and UK boards) didn't amount to much...it was more my own stupidity in implimentation! D'Oh! Just a couple of questions: Is it possible to get views (eg. Binoculars, TBT) to "pan" right or left by voice? Any chance of a similar programme for SH3? There are still a LOT of us over at Wolves at War who are just about to start out on a new WW2 Campaign (the 3rd in the WaW series), and pure voice control for SH3 would be absolutely brilliant! Many thanks for all your efforts....it's certainly appreciated by this British "Seadog"! ![]() |
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#162 | ||
XO
![]() Join Date: Mar 2007
Posts: 411
Downloads: 1
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#163 |
Sparky
![]() Join Date: Jun 2006
Location: Blackburn, Lancashire, ENGLAND
Posts: 154
Downloads: 23
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Hi!
Thanks for your response! As quick as usual!!! ![]() I can see your point about the Binocs etc. Makes sense! ![]() I may have a play around with the .csv, to see if I can match it up with SH3. The programme itself seems SO much more responsive and "idiot-proof" than Shoot or VAC, so even without SH3 mouse function, it would still make for a more "real" experience! I've also given you a valid reason for reinstalling SH3 on to your computer!! ![]() I will be happy to try out anything you come up with, in the future, for SH3 Voice Control. Cheers! |
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#164 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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.... one of those IR control visors that keeps track of which way you are turning your head (can't remember the name of them, old age
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#165 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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