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Old 08-09-07, 02:04 PM   #1
SteamWake
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Sub vs Sub combat was extremely rare. In fact Im not sure that there were any documented instances.

Much more common were subs working in packs... everyone knows that I guess but the point is it would be very difficult to program this.
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Old 08-09-07, 02:16 PM   #2
Captain Scribb
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It definitely did occur, although not on a regular basis. Most of the accounts I have read from WW2 sub skippers specifically mentioned one of their biggest fears was of running on the surface, right by a submerged jap submarine in wait.
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Old 08-09-07, 02:53 PM   #3
AirborneTD
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Quote:
Originally Posted by SteamWake
Sub vs Sub combat was extremely rare. In fact Im not sure that there were any documented instances.

Much more common were subs working in packs... everyone knows that I guess but the point is it would be very difficult to program this.
Of course, there is the US Batfish which sank 3 Japanese subs in 4 days. The US (I believe) only lost one sub (confirmed) to a Japanese sub but I believe sunk something like 22 of theirs.
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Old 08-09-07, 04:22 PM   #4
sergbuto
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Quote:
Originally Posted by SteamWake
Much more common were subs working in packs... everyone knows that I guess but the point is it would be very difficult to program this.
If you mean coding by SH4 devs of real AI for the subs, it is maybe yes. If you mean modding AI-subs in the game with present AI, it is no, it would not be difficult to do as I said above. A few methods of modding/scripting were discussed in the past for SH3 and in a clever way (at least in my opinion) it was implemented in NYGM.
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Old 08-09-07, 04:24 PM   #5
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They cannot fire torpedoes, however, correct?

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Old 08-09-07, 04:37 PM   #6
sergbuto
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Quote:
Originally Posted by tater
They cannot fire torpedoes, however, correct?

tater
Not real torpedoes but the torpedo attack can be simulated with exactly the same damage inflicted. Even if they could fire real torpedoes, the player would not be able to observe that in most of the cases because the fight would be over before the player arrival in the area.
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