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Old 08-02-07, 02:47 PM   #1
Puster Bill
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Quote:
Originally Posted by Penelope_Grey
Shnorkels are able to be detected by radar, while snorkelling its a good idea to raise you observation periscope too. But.... in reality, I don't think snorkelling is a good idea because you are a sitting duck, the plane it not spotted till the last moment and you don't have time to get deeper and you cant fight back as you are underwater.
Traditionally, boats equipped with schnorkels would run on battery submerged for most of a 24 hour period, and then schnorkel for the remaining 3 to 4 hours while recharging the batteries. They would have had to keep a periscope watch in effect during that time, as the diesels would deafen the hydrophones.

This wasn't such a disadvantage for the Type XXI and XXIII boats, with their reasonable submerged speeds, but it severely limited the VII and IX boats. That is because instead of being able to travel at an average of 6 to 10 knots to their operation areas, they were limited to 2 or 3 knots, and up to 6 when snorting. That limits the amount of time they can spend 'on station', due to the limited amount of consumables (mainly food and water: Fuel wasn't really a problem, obviously) they could carry.

Schnorkels were detectable by radar, however tests revealed that detection range was cut in half over a surfaced u-boat. The Kriegsmarine tried to reduce that range even further with anti-radar coatings, and to give adequate warning by placing RADAR detector antennas on the schnorkel.

But I digress. Schnorkelling for only a fraction of the day and remaining on batteries the rest is probably the best strategy from a survival standpoint. I just wish you could assign a Watch Officer to periscope watch!
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Old 08-02-07, 02:52 PM   #2
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Yes
GWX has late war sensors as an additional mod with radar sensors on top of the snorkel

Read the manual
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Old 08-02-07, 03:08 PM   #3
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Yes, seriously, read the manual. Quite apart from it answering the majority of questions, it's a damn good read - very informative and interesting. The author is to be congratulated - good job!
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Old 08-02-07, 03:18 PM   #4
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Quote:
Originally Posted by KeybdFlyer
Yes, seriously, read the manual. Quite apart from it answering the majority of questions, it's a damn good read - very informative and interesting. The author is to be congratulated - good job!
Advice accepted, I've got it downloaded and found it. I'll check there first from now on. Thanks.
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Old 08-03-07, 08:43 AM   #5
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Quote:
Is "decks awash" a GWX mod?
No.........just set your depth guage needle to 7/8 metres
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Old 08-03-07, 08:49 AM   #6
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Quote:
Originally Posted by jimbuna
Quote:
Is "decks awash" a GWX mod?
No.........just set your depth guage needle to 7/8 metres
:rotfl:
It is a mod
In GWX and NYGM probably WAC too
Set your depth guage to 7\8 mtrs in stock and you are submerged

You need to edit the subs cfg
Example the 7b

C:\Program Files\Ubisoft\SilentHunterIII\data\Submarine\NSS_U boat7b

Open the cfg file in notepad

[Properties]
PeriscopeDepth=12;meters
SnorkelDepth=10;meters
CrashDepth=70;meters
MaxDepth=300;meters
SurfaceDepth=5.8;meters <------Change to SurfaceDepth=8;meters
TorpLaunchMaxDepth=20;meters
StormConditions=7,0.1;max wind speed [m/s], max rain intensity [0,1] <--- Change to StormConditions=11,0.4;max wind speed [m/s], max rain intensity [0,1] to allow DG use in rougher seas

Then save
You will need to do that for each uboat

Now at 8 mtrs you are surfaced
Decks awash
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Old 08-03-07, 09:13 AM   #7
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I don't go through all that pullava of changing cfg settings Just twaek the depth guage needle a little
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Old 08-03-07, 04:09 PM   #8
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Quote:
Originally Posted by KeybdFlyer
Yes, seriously, read the manual. Quite apart from it answering the majority of questions, it's a damn good read - very informative and interesting. The author is to be congratulated - good job!
That would be our hero Pablo! (Author of 'Das Buch'! )
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Old 08-03-07, 05:49 PM   #9
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Nice help, guys. This is one of the better forums I've seen, always good help, even when unasked for.
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