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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
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This wasn't such a disadvantage for the Type XXI and XXIII boats, with their reasonable submerged speeds, but it severely limited the VII and IX boats. That is because instead of being able to travel at an average of 6 to 10 knots to their operation areas, they were limited to 2 or 3 knots, and up to 6 when snorting. That limits the amount of time they can spend 'on station', due to the limited amount of consumables (mainly food and water: Fuel wasn't really a problem, obviously) they could carry. Schnorkels were detectable by radar, however tests revealed that detection range was cut in half over a surfaced u-boat. The Kriegsmarine tried to reduce that range even further with anti-radar coatings, and to give adequate warning by placing RADAR detector antennas on the schnorkel. But I digress. Schnorkelling for only a fraction of the day and remaining on batteries the rest is probably the best strategy from a survival standpoint. I just wish you could assign a Watch Officer to periscope watch!
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The U-Boat Commander of Love |
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Yes
GWX has late war sensors as an additional mod with radar sensors on top of the snorkel Read the manual ![]() |
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#3 |
中国水兵
![]() Join Date: May 2006
Posts: 272
Downloads: 162
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Yes, seriously, read the manual. Quite apart from it answering the majority of questions, it's a damn good read - very informative and interesting. The author is to be congratulated - good job!
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#4 | |
Commander
![]() Join Date: Jul 2007
Location: Crush Depth
Posts: 449
Downloads: 50
Uploads: 0
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"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." -- Chesterton |
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#5 | |
Chief of the Boat
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#6 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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![]() Quote:
It is a mod In GWX and NYGM probably WAC too Set your depth guage to 7\8 mtrs in stock and you are submerged You need to edit the subs cfg Example the 7b C:\Program Files\Ubisoft\SilentHunterIII\data\Submarine\NSS_U boat7b Open the cfg file in notepad [Properties] PeriscopeDepth=12;meters SnorkelDepth=10;meters CrashDepth=70;meters MaxDepth=300;meters SurfaceDepth=5.8;meters <------Change to SurfaceDepth=8;meters TorpLaunchMaxDepth=20;meters StormConditions=7,0.1;max wind speed [m/s], max rain intensity [0,1] <--- Change to StormConditions=11,0.4;max wind speed [m/s], max rain intensity [0,1] to allow DG use in rougher seas Then save You will need to do that for each uboat Now at 8 mtrs you are surfaced Decks awash |
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#7 |
Chief of the Boat
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I don't go through all that pullava of changing cfg settings
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#8 | |
GWX Project Director
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#9 |
Commander
![]() Join Date: Jul 2007
Location: Crush Depth
Posts: 449
Downloads: 50
Uploads: 0
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Nice help, guys. This is one of the better forums I've seen, always good help, even when unasked for.
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"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." -- Chesterton |
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