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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: WHAT DO YOU DO? | |||
A) Find a deep 'divet' in the harbor and wait till your fish are ready |
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44 | 50.00% |
B) Make your escape before the clouds clear and the sun rises |
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29 | 32.95% |
The Tanker will never sink and needs another fish |
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26 | 29.55% |
The Tanker will sink, awarding you credit |
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23 | 26.14% |
Multiple Choice Poll. Voters: 88. You may not vote on this poll |
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#1 |
Engineer
![]() Join Date: Apr 2005
Location: Shang Gri La
Posts: 219
Downloads: 61
Uploads: 0
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Get one tube loaded
Swing the boat around and head out Emergency surface at flank, man the deck gun and blast away Line up on the charging DD, dive and fire that torpedo.... Keep sheling the DD's bow to hoepfully destroy the Forward Gun Run like hell and steer to one side and get out to deep water :rotfl: Watch as they tear you apart... ![]() |
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#2 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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Make a stealthy escape, but hit her with a couple of stern launched torps on the way out.
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#3 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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![]() ![]() ![]() "Bring the heat coming and going!"
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
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#4 | |
Navy Seal
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__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#5 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
Uploads: 0
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none of the above as well. i'ld go after the DDs after all tubes are reloaded then finish off the tanker
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Leiser und tödlicher edler Ritter der Tiefe ![]() ![]() Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1 |
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#6 | |
Navy Seal
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__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#7 | ||
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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__________________
All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
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#8 |
Lucky Jack
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I have noticed on harbor raids some ships are a real swine to sink I forget the type of the last one I had this with, anyway I fired every MK14 in to her and no joy I fired off all my deck gun shells and still no joy. The ship was half sunk burning away like there was no tomorrow and still the swine lived, I was thinking about ramming the swine but changed my mind on that one.
What I need is a nuclear torp ![]() ![]()
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#9 | |
Navy Seal
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I'd stay at periscope depth on the escape. For some reason this seems to make the destroyers easier to evade. In any event I follow Wahoo (Morton)'s example and retain the initiative by maintaining periscope depth as long as possible. It isn't as if you have any water here anyway.... No risk, no glory! But how much risk can you tolerate? That is the rub. Destroyers on the surface are invincible vs a sub deck gun in RL and it would be playing Quake, not Silent Hunter 4, to do it here. So that's a no-vote from me, as the responses (in agreement with the setup) are insufficient.
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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