SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-26-07, 03:09 AM   #3
KeybdFlyer
中国水兵
 
Join Date: May 2006
Posts: 272
Downloads: 162
Uploads: 0
Default

Hitting the engine room to slow or stop a vessel is my standard technique and does the trick maybe 75% of the time, whereas hitting the bow has only "worked" for me on a few occasions - so I'm guessing there must be a degree of randomness built in. The last sinking of the game I've just left was an armed Large Cargo. I had one torpedo left (stern tube) so went for the engines, deciding to try to slow or stop it and then risk surfacing some way off to hopefully approach unseen and use the deck gun to finish it off. There was no need, the mid-hull hit sank the ship so quickly it had disappeared completely by the time I'd raised the 'scope again to check what speed it had slowed to. The GWX damage modelling suits me just fine! I enjoy never knowing for sure just what hit will give what result.
KeybdFlyer is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:30 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.