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#136 | |
Dominant Wolf
![]() Join Date: Nov 2006
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#137 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Even stuff that requires no scripting needs checking
Some of the stuff posted here in the last few days as WIP is still that No links to D\L and check Some of the stuff does require additional work - not necessarily scripting but adding to the Locations cfg which is even harder in some cases getting the placement right |
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#138 |
Dominant Wolf
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I see... :hmm:
Thanks for your reply, BBW. ![]()
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#139 |
Gunner
![]() Join Date: May 2007
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I am not sure if these issues have been addressed, but I feel there are some issues with the damage models. At periscope depth I receive fire, and if I take a hit, the hit seems to be dispersed randomly. I am submerged and take damage to the forward torpedo room. If my periscope is up then it is the only thing that can be damaged if there is a “hit” I have issues with actually hitting a periscope.
Second the time to refuel at a milk cow, 30 days? I hope these can be addressed. |
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#140 |
Rear Admiral
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Location: Swindon, England
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The time to refuel at a milkcow will only change if you edit the basic cfg or use SH3commander
If you edit the cfg time will be your edit in ALL ports unless you change back |
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#141 | |
Gunner
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#142 |
Rear Admiral
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Do what ?
Edit the cfg or use SH3commander I personally would go with SH3commander as gives you a whole heap of other very usefull tweaks It recognises when you are at a milkcow\resupply or other friendly port and will set days in port to 1 Otherwise C:\Program Files\Ubisoft\SilentHunterIII\data\Cfg Open the Basic.cfg in notepad Scroll down to [TIME] TransferFlotilla=1 NbDaysInBase=28 NbPatrolsInFlotilla=3 NbMonthsInFlotilla=6 And change the NbDaysInBase ALL port stays will be that length unless changed back Short time in home port WILL lead to you getting the same patrol grid over and over again Only make the changes while in port |
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#143 | ||||
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,552
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![]() Lots of nOObs everywhere, but hey it's fun. ![]() They are working on a patch.
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#144 | |||||
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
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#145 |
GWX Project Director
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New GWX version 1.04 developmental update here: http://www.subsim.com/radioroom/showthread.php?t=117511
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#146 | |
GWX Project Director
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[Edit: Received your PM. Thank you. ![]() Last edited by Kpt. Lehmann; 06-29-07 at 06:17 AM. |
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#147 |
Lieutenant
![]() Join Date: Oct 2006
Location: Austria
Posts: 268
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Kptn.Lehmann many thanks for this great work. What a pity that you and your team will not continue to make SHIIIGWX perfect beyond any imagination.
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#148 |
Nub
![]() Join Date: Jul 2007
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Hallo ab wann steht der Mod 1.04 zu verfügung? Denn die Bilder sehen sehr gut aus.
Gruß Jenser |
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#149 | |
GWX Project Director
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#150 | |
GWX Project Director
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