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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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:rotfl::rotfl:
You are all going to have to be quicker than that. ![]()
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#2 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
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Welcome aboard!
Good advice above. But if you cruise at flank, you'll run out of fuel before reaching your patrol area. Depending on what tyoe U-boat you have your cruising speed should be between 6-8 knots. For tactics, and survival hints, you may wish to visit my website.
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#3 |
Fleet Admiral
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Wilkommen zum Subsim Herr Kaleun!
Take you time and don't try to rush into an attack. This is more a simulation than an arcarde style game and you need to make sure that your enemy cannot detect you otherwise you'll get hammered. The advice above is good and there are plenty of people here who can help you through the first steps in becoming an uber Kaleun! Gute Jagd! |
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#4 |
Nub
![]() Join Date: Jun 2007
Posts: 4
Downloads: 0
Uploads: 0
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Wow!:p
I wish my software development forums were this fast! That was incredible. Great advice. Thank you all for your input. Is there a way to adjust the fatigue level of your men? That is about the only thing I can think of that I would like to modify. There are plenty of other things I'm going to have to worry about without having to "Nancy" my boys out in the open waters. Again, Thank you all for your advice. I wonder if my boss will notice I've left for the day to play SHIII... ![]() Sincerely, Tim |
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#6 |
Admiral
![]() Join Date: Sep 2006
Location: Denmark
Posts: 2,395
Downloads: 23
Uploads: 0
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Welcome CaptFarrell
![]() hope you will have a great time here on subsim ![]() |
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#7 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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First, using the excellent standalone program SH3 Commander, you can read about it here - http://www.users.on.net/~jscones/software/products.html Many kaleun's here will not leave port without it. Secondly, if you are using Stock SH3 1.4b, there is a standalone cfg mod which will also remove the fatigue. I've just got to find it. ![]() Either way, it will allow you to compare and see which values you need to change if you wish to adjust the fatigue model. BRB - Crew Vitamins Mod (aka No Fatigue) - http://www.mediafire.com/?4rljtvsmpts If you plan to use the basic.cfg in the above link, I suggest getting JSGME (JScones Generic Mod Enabler) which you can get at the same site as SH3 Commander. JSGME allows you to enable/disable mods in an external GUI while maintaining the integrity of the original SH3 files.
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![]() Last edited by danlisa; 06-19-07 at 07:43 AM. |
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#8 |
Nub
![]() Join Date: Jun 2007
Posts: 4
Downloads: 0
Uploads: 0
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SmokinTep had menitoned the GWX mod. I followed his link and quickly became overwhelmed by the amount of mods available. Very impressive.
Is there a single mod pak that contains some or all of these? Are there special instructions on how to install these? Should I be using the Mod Manager produced by JSCones for this purpose? Thanks again. I swear I feel a stomach illness coming on... I gotta get home and hunt down some srap metal breakfast. ![]() |
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#9 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Click on my sig for the GWX homepage.
![]() Read the manual while there, watch the movie while there, grab the files while there and have a look at some screenies.:rotfl: There are several 'Supermod' packages available. GWX + Grey Wolves eXpansion / NYGM - Not Your Grandmother's Mod / WAC - War Ace Campaign. All of these contain all the 'little' fixes that are available as single downloads. Personally, I'm biased! GET GWX you won't regret it. ![]()
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#10 |
Planesman
![]() Join Date: Nov 2006
Location: Melbourne, Australia
Posts: 197
Downloads: 5
Uploads: 0
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Hehe now you are one of us...
you will be assimilated. Resistance is futile. GWX contains (IMHO) the best bits of the other mods out there, plus lots of stuff found elsewhere. Be warned - the difficulty in this mod is quite a bit higher than stock, you'll often see debates here about just how it compares to real life. But as a starting point I can't reccommend you get GWX. JSGME - yes, get it and use it to manage all your mods (except GWX - that has its own install). I found SH3 in the bargain bin at a local shop nearly a year ago and found this community shortly afterwards. Everyone is very friendly and helpful, and there are lots of very active members. Everyone, pat yourself on the back. Without subsim, I probably would have gotten bored with SH3 by now. Without GWX thats a certainty. And also, with crew fatigue - it only rises or falls if your time compression is 32x or below. Myself, I feel its a worthwhile aspect of the sim and I don't mod it out. Infact I wish it applied at higher TC as well... Things get quite tense when you are being hammered by a DD and your crew are dead on their feet and you are playing musical chairs just to get enough awake crew at their stations and keep your boat functioning.... |
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