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Old 06-17-07, 07:11 PM   #1
_Seth_
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Look in the folder: SilentHunterIII\data\Sound\Speech\1

Look for the file:

RaM_K_New_message_received

or

RaM_P_New_message_received

or the others... (slight different)
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Old 06-17-07, 07:41 PM   #2
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Ya gotta be nutz to want to hear it off game :rotfl: :rotfl: :rotfl:
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Old 06-17-07, 09:18 PM   #3
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I don't think I've ever heard this sound played!
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Old 06-18-07, 03:57 AM   #4
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Quote:
Originally Posted by Sawdust
I don't think I've ever heard this sound played!
its not in stock - you have to have GWX or download the file and put it in your speech folder (i think thats the right folder)
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Old 06-18-07, 08:17 AM   #5
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It isn't really that good of a message indicator. It's too slow, has too much static, and generally doesn't 'feel' like what a professional would send. Sounds more like a novice ham radio operator using computer generated Morse.

It certainly doesn't sound like it's being sent with a straight key, which is how it would have been sent.
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Old 06-18-07, 08:37 AM   #6
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Bill I saw in some pictures from your wiz wheels that you have a radio transmitter at home. If you are a radio aficionado could you do a new sound that looks correct, so that someone can convert it? I can writeyou the german text lettering to make it accurate enough. :hmm:
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Old 06-18-07, 11:05 AM   #7
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Quote:
Originally Posted by Hitman
Bill I saw in some pictures from your wiz wheels that you have a radio transmitter at home. If you are a radio aficionado could you do a new sound that looks correct, so that someone can convert it? I can writeyou the german text lettering to make it accurate enough. :hmm:
I could, with a couple of caveats:

First, I can transmit the sidetone of the radio (what you hear in the headphones), but it won't have any static. I can record it, and perhaps record some read static, and someone could mix them together.

Secondly, I don't think I have any software that will convert it to .ogg format. That might not be hard to do (is there any free software that will do it?).


Probably the best way to do it is to find out what the 'preamble' of a properly formatted KM u-bootwaffe message would look like. A preamble is a line that tells what message number it is, how many groups it contains, a precidence indicator that tells how important it is, and a date/time group(s). A generic preamble might look like this (assumes English):

MSG NR 101 GR 34 H 0618 1156 BT


Which would be "Message Number 101, which contains 34 groups, has a 'H'igh precidence, and was transmitted on June 18th at 11:56"


I haven't found a good example of a KM preamble yet.
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Old 06-17-07, 09:19 PM   #8
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If you can use an ogg file then clip the morse code part off the new radio msg received file I made.
http://mysh3.info/sh3downloads.html
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Old 06-22-07, 05:01 PM   #9
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Quote:
Originally Posted by Brag
Ya gotta be nutz to want to hear it off game :rotfl: :rotfl: :rotfl:
I have ALAAAAAARM as a message ringtone
:rotfl:
Causes a stir depending where you are when you get a message
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Old 06-23-07, 10:18 AM   #10
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Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by Brag
Ya gotta be nutz to want to hear it off game :rotfl: :rotfl: :rotfl:
I have ALAAAAAARM as a message ringtone
:rotfl:
Causes a stir depending where you are when you get a message
Sounds very cool; could you tell me where to find it in data/sounds?

Thanks


Edit:

Nevermind: I already found it...
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Old 06-23-07, 05:07 PM   #11
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Come to think of it, it wouldnt be a bad ringtone
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Old 06-23-07, 08:45 PM   #12
Puster Bill
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OK, I *MIGHT* have a possible answer. At this website:
http://www.codesandciphers.org.uk/en...lm/efilm05.htm
There are some 'short signal' u-boat enigma messages created by Tony Sale, a Bletchley Park veteran, for the movie 'Enigma' (a very good movie, by the way).

They are reconstructed as they would have been transmitted from the intercept station at Scarborough and then teleprinted to Bletchley.

Here is an example:

SC28/04/43 1335 7534 A406
JKT 1310/28/04/43 BZKN YRIY AUBD KFRJ EMBR DC.......RHO


The first line is the information from Scarborough.

SC stands for Scarborough, obviously, with a date after it (April 28th, 1943), and the time (13:35 GMT), the frequency (7534 KHz), and possibly the shift and operator ('A' shift or 'trick', intercept operator #406).

Then we have the actual preamble, which would be JKT (perhaps the addressee), the time the message was originated (13:10), and the date.

We then get to the 'meat' of the message, which consists of five and a half groups.

There is then a series of periods (I'd call them 'dits', but not to be confused with actual Morse 'dits') probably added by the intercept operator or the analysts at Scarborough to separate the last three letters, which I assume is the callsign of the originating station (just as the JKT was the callsign of the intended receipient).

Remember, this is a short signal of the type transmitted by u-boats back to BdU, so we can't automatically assume a message from BdU to the boats would look the same, but the preamble is probably pretty close. I'd like to get a confirmation from someone who actually knows before I go ahead and do it.


On edit:
I was wrong, the 'JKT' at the beginning of the message is an enciphered indicator telling the receiving operator where to set the wheels of the Enigma to decipher the message. The operator would pick a three letter message key, say "WFQ", then encipher the message. He would then look up the settings for the day in his signal books, and encipher WFQ using the standard settings. In this example, it comes out as "JKT" which is added to the beginning of the message. When the receiving operator gets the message, he sets his machine up with the standard setting for the day, then types in JKT. That gives him WFQ. He then sets the wheels to WFQ, and decodes the rest of the message.



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Last edited by Puster Bill; 06-24-07 at 12:28 PM.
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Old 06-24-07, 09:07 PM   #13
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at the bottom of this wikipedia page, there's a bunch of enigma simulators. it would be pretty cool if you could incorporate one into the radioroom

http://en.wikipedia.org/wiki/Enigma_machine
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Old 06-25-07, 11:05 AM   #14
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Quote:
Originally Posted by ReM
Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by Brag
Ya gotta be nutz to want to hear it off game :rotfl: :rotfl: :rotfl:
I have ALAAAAAARM as a message ringtone
:rotfl:
Causes a stir depending where you are when you get a message
Sounds very cool; could you tell me where to find it in data/sounds?

Thanks


Edit:

Nevermind: I already found it...
I got mine directly through Das Boot.
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Old 06-27-07, 03:27 AM   #15
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If U guys manage to reproduce original signal I might even like it, right now I've just removed all the beeping. Can't stand it when messages come like craze every 30 minutes to inform about some BS... Also can't change TC when messages come and need to increase it all the time.

What I try to say is that probably messages require rewriting. To much, to often infos about troops progress at the other end of the world, very few infos from other Boote, during some patrols I receive nearly no messages, now I was trying to help sink Hood (Mai 1941)... message every 30 minutes (it's boiling inside of me) and not a single ship in sight. From those messages It looked like all forces are in one pool.

That would be great to hear (professional) beeping, rush to Funksraum and read that U-107 coming to base in one peace, U-46 has a diesel failure, just some dispatches to other boats and screw those guys in Tobruk or Luftwaffe shooting a plane or sinking 2000 tons... who cares? This is Kriegesmarine!

PS just surfaced to receive 10 messages every 2 minutes
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