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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jun 2007
Posts: 7
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![]() ![]() historic regards |
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#2 |
Lucky Jack
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I think they run too deep. The game originally was set up in metric and then apparently changed to Imperial yet I believe the depths and distances are still calculated at metric although we think we are using Imperial.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#3 | |
Lucky Jack
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What. ![]() ![]() ![]() ![]() Note to me, don't drink alcohol and read posts of this nature. ![]()
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#4 | ||
Lucky Jack
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![]() The game interface shows Imperial settings, feet, yards, yet, the game is still running as if it is metric. In other words, the feet/yards eye candy are there but the game is still running as if it is metric. So a meter is 3 inches longer than a yard. We see one yard (36 inches) set but it is actually 39 inches when conversion is made.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#5 |
Rear Admiral
![]() Join Date: Mar 2005
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Well a "smart" skipper would be aware of this problem and set there torpedoes a litte less deep
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#6 |
Eternal Patrol
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He did say he set them to zero. The fact is that deep running was a problem; but it was fixed by late 1943. In 1944 he shouldn't be having that problem.
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“Never do anything you can't take back.” —Rocky Russo |
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#7 | |
Canadian Wolf
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RDP |
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