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Torpedoes run too deep (Bug)
Well, i tried to hit Medium freighter with 4 torps: four hits, but no one explodes, even with deep set to minimum. Always they run under the keel (two or three feet under) leave the boat safe. This smell like a bug, isn't it?
Alnor |
What year is it?
US Mk10 and Mk14 torpedos ran deep for 6+ months until they figured out that the depth calibration was based on a test warhead, not a real warhead. |
Yes, it was a bug...in real life. It's fixed somewhen in 1943.
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Don't people study history anymore? :hmm:
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:rotfl:
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:|\\ Mmm... i'm talking with historians eh? Well, last patrol - december 1944 - i shoot all of my torps (twelve at th end) with no explosions. Each one, sets to zero depth - tun across (not above but... across) cargo and carriers. Someone "historian" has some report about crossing torpedoes in pacific thater, late 1944? Or maybe was in... area 51?
historic regards |
I think they run too deep. The game originally was set up in metric and then apparently changed to Imperial yet I believe the depths and distances are still calculated at metric although we think we are using Imperial.
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What. :-? :doh: :88) :huh: Note to me, don't drink alcohol and read posts of this nature. :lol: |
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The game interface shows Imperial settings, feet, yards, yet, the game is still running as if it is metric. In other words, the feet/yards eye candy are there but the game is still running as if it is metric. So a meter is 3 inches longer than a yard. We see one yard (36 inches) set but it is actually 39 inches when conversion is made. |
Well a "smart" skipper would be aware of this problem and set there torpedoes a litte less deep :know:
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He did say he set them to zero. The fact is that deep running was a problem; but it was fixed by late 1943. In 1944 he shouldn't be having that problem.
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RDP |
By the way, Welcome:up: Alnor
RDP |
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