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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Lieutenant
![]() Join Date: Jan 2002
Location: Poland, Zabrze
Posts: 268
Downloads: 36
Uploads: 0
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:hmm:
![]() Stary Wuj |
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#17 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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Looks neat...allthought I get nice relections in SH3 GWX too.
![]() Not sure, if I see that many changes. How about legal issues? Like, using SH4 files to mod SH3...does it mean, that we all need to have SH4, to be on the safe side? I wasn't planning that, for now.
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#18 |
Swabbie
![]() Join Date: May 2007
Posts: 13
Downloads: 1
Uploads: 0
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GWX produces pretty reflections....just not nearly as "reflective"....nor does the sky reflect so accurately. Within the game....theres a quite noticable difference.
Not sure about legal issues...as I have no intention to offer any downloads. Just simply to present a cosmetic change to get people snooping on what else is compatable. The reflections from SH4 are truely superior. Give it a shot. |
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#19 |
Medic
![]() Join Date: Apr 2007
Location: Cornwall, UK
Posts: 167
Downloads: 0
Uploads: 0
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I looks great, no doubt about it - though didn't the game crash after a while? I tried something similar a while back (experimenting with various dds) and though the game would accept the changes at the begining it would CtD within the first 15 minuted of gameplay...
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#20 |
Swabbie
![]() Join Date: May 2007
Posts: 13
Downloads: 1
Uploads: 0
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Havent had any crashes yet...but havent had much playing time yet either. Gonna experiment alot more this evening.
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#21 |
Medic
![]() Join Date: Apr 2007
Location: Cornwall, UK
Posts: 167
Downloads: 0
Uploads: 0
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hmm, maybe it is possible after all to get those graphics going :hmm:
thanks for sharing - I am going to try to follow my previous avenue of thought as well, this time on a brand new install of SH3 (maybe there was a conflict with some left-over code) |
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#22 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,726
Downloads: 171
Uploads: 0
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This is a great find,
![]() ![]() Thanks, & keep experimenting. ![]()
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#23 | |
Subsim Aviator
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but i got flamed for "poking fun at SH4" ![]() If anything will influence me to play SH4 it will be the day that someone mods sh4 into SH3PLUS bringing things back to the atlantic ![]()
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#24 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,726
Downloads: 171
Uploads: 0
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My machine is just that bit too old for SHIV, but if some of the effects could be modded to SHIII, I'm sure there wouldn't be a huge difference in fraps, IMO it would be most excellent!!
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Sub captains go down with their ship! |
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#25 |
Canadian Wolf
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Again, nice find here
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#26 |
Pacific Aces Dev Team
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Sometimes the most important findings are done out of pure luck
![]() ![]() I'm moving the topic to the SH3 mods forum as it will be more appropiate there and more modders might see it. ![]()
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One day I will return to sea ... |
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#27 |
Medic
![]() Join Date: Apr 2007
Location: Cornwall, UK
Posts: 167
Downloads: 0
Uploads: 0
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Tried it again on a clean install of vanilla with 1.04b patch and it works fine now - all that needs to be explored is which files will work and which won't and what side effects all this has...
on the matter of incorporating it into a mod - that's a no-no. You can make one for yourself of course if you have both versions of the game, but you can't publish them (for now anyway) because of the ToS and Copyright issues... |
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#28 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,726
Downloads: 171
Uploads: 0
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![]() Quote:
![]() Thanks!
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#29 |
Medic
![]() Join Date: Apr 2007
Location: Cornwall, UK
Posts: 167
Downloads: 0
Uploads: 0
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well, I can tell you that the damage textures won't work with SH3 right now
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#30 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,726
Downloads: 171
Uploads: 0
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Haven't heard from you Stager, any news?
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