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#1 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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Looks neat...allthought I get nice relections in SH3 GWX too.
![]() Not sure, if I see that many changes. How about legal issues? Like, using SH4 files to mod SH3...does it mean, that we all need to have SH4, to be on the safe side? I wasn't planning that, for now.
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#2 |
Swabbie
![]() Join Date: May 2007
Posts: 13
Downloads: 1
Uploads: 0
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GWX produces pretty reflections....just not nearly as "reflective"....nor does the sky reflect so accurately. Within the game....theres a quite noticable difference.
Not sure about legal issues...as I have no intention to offer any downloads. Just simply to present a cosmetic change to get people snooping on what else is compatable. The reflections from SH4 are truely superior. Give it a shot. |
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#3 |
Medic
![]() Join Date: Apr 2007
Location: Cornwall, UK
Posts: 167
Downloads: 0
Uploads: 0
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I looks great, no doubt about it - though didn't the game crash after a while? I tried something similar a while back (experimenting with various dds) and though the game would accept the changes at the begining it would CtD within the first 15 minuted of gameplay...
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#4 |
Swabbie
![]() Join Date: May 2007
Posts: 13
Downloads: 1
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Havent had any crashes yet...but havent had much playing time yet either. Gonna experiment alot more this evening.
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#5 |
Medic
![]() Join Date: Apr 2007
Location: Cornwall, UK
Posts: 167
Downloads: 0
Uploads: 0
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hmm, maybe it is possible after all to get those graphics going :hmm:
thanks for sharing - I am going to try to follow my previous avenue of thought as well, this time on a brand new install of SH3 (maybe there was a conflict with some left-over code) |
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#6 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,731
Downloads: 171
Uploads: 0
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This is a great find,
![]() ![]() Thanks, & keep experimenting. ![]()
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Sub captains go down with their ship! |
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#7 |
Pacific Aces Dev Team
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Sometimes the most important findings are done out of pure luck
![]() ![]() I'm moving the topic to the SH3 mods forum as it will be more appropiate there and more modders might see it. ![]()
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One day I will return to sea ... |
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#8 |
Medic
![]() Join Date: Apr 2007
Location: Cornwall, UK
Posts: 167
Downloads: 0
Uploads: 0
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Tried it again on a clean install of vanilla with 1.04b patch and it works fine now - all that needs to be explored is which files will work and which won't and what side effects all this has...
on the matter of incorporating it into a mod - that's a no-no. You can make one for yourself of course if you have both versions of the game, but you can't publish them (for now anyway) because of the ToS and Copyright issues... |
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#9 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,731
Downloads: 171
Uploads: 0
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![]() Quote:
![]() Thanks!
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Sub captains go down with their ship! |
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#10 |
Medic
![]() Join Date: Apr 2007
Location: Cornwall, UK
Posts: 167
Downloads: 0
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well, I can tell you that the damage textures won't work with SH3 right now
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#11 |
Medic
![]() Join Date: Jun 2007
Location: At the bottom of the sea in my VIIC
Posts: 164
Downloads: 0
Uploads: 0
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Wow those screenshots look good. Will Silent Hunter ever cease to amaze me?
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#12 | |
Chief of the Boat
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#13 |
Loader
![]() Join Date: Sep 2005
Posts: 90
Downloads: 138
Uploads: 0
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Very nice! I wish someone could figure out how to make it so that you could see into the water like SHIV!
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#14 | |
Planesman
![]() Join Date: Nov 2006
Location: Melbourne, Australia
Posts: 197
Downloads: 5
Uploads: 0
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I've done some investigations along these lines, and unfortunately don't think its possible. I'm sure the SH3 devs also toyed for transparent water and there must be some good reasons why its not done. The engine kinda supports it, move the external cam to the shoreline and you can see a small amount of the seabed in close to the shore. The amount of seabed that is rendered when the camera is above the water is fixed to a set distance from the shore, and not a set depth. If you make the waves too big then you'll notice that waves receed out past this point and you get gaps where there is no water, and also no seabed. For a fairly funky effect beach your sub - the seabed close to the shore is rendered where your sub is sitting, but portion of your sub that is underwater isn't rendered at all. I'm willing to bet that the main reason for no transparent water is the game engine doesn't support volumetric fogging - that would mean different areas of the scene had different fogging levels - one fogging level for above the water, and a different fogging level for underwater. The fogging level is universal, and switches to above water/below water values depending on where the camera is. That would mean if we somehow hacked in transparent water stuff underwater would fade into the distance at the same rate as stuff above water - you would be able to see someting on the seafloor just as clearly as if it were just below the surface.. So yeah, unfortunately its much more complicated than just making the surface of the water transparent, and the devs most likely realised this and hardcoded the engine to not render anything that is underwater (except for the fringes of the shoreline) when the cam is above the water. |
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